I don't think so, since ViewEnt is attached to the player, maybe the best solution for this would be to create a "lower weapon" state for the player, so the ready weapon isn't drawn when this state is set. Another solution is to make a dummy sprite with a cyan image and set it as a new weapon, but it's really stupid this way, heh! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->