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About the new pk3 format with custom mods....

Fri, 10 Nov 2006 13:56:49

gunrock

Hey! How can I get the new pk3 file format working with the Vavoom launcher? I have my custom mod set up in pk3 format but when I click the run button on the launcher nothing happens.
Sat, 11 Nov 2006 09:48:47

Janis Legzdinsh

They should work basicly the same way the WAD files do with possibility to put other game resources in it (except base.txt).
Sat, 02 Dec 2006 16:25:43

The 4th Class

I get the impression PK3 is basically a union for wads? You can lump multi-level wads into a PK3? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 02 Dec 2006 18:55:44

Firebrand

Yes you can, you make a single WAD file for each map, they work as normal without any problems <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, even hubs work!

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