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3D models, multipart model support for player and zombiemans

Sat, 11 Nov 2006 08:38:17

Alex-bomber_Man

Hello! Janis, do you remember, i've asked you about multipart player model support... Will you do that? I'm finishing now the anims of player with plasmagun, and after that i have only to animate player model with rocket launcher, BFG, and chainsaw.. New model of player consist of 2 parts - upper (animed with all the weapons, the same frames as in view models) and lower - legs, animed to run, walk, jump, crouch. I haven't started death anims yet, but it will not be hard. Of course this system will add some new models for weapons in hands (3p_'name of weapon') - they olso have the same frame number as v_weapon <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . And to each weapon there is one more model - muzzle flasjh model... So if you wanty to see the models - you have only to tell me!
Sat, 11 Nov 2006 09:55:29

Janis Legzdinsh

I'll implement them one day.
Tue, 14 Nov 2006 19:58:30

Alex-bomber_Man

It's good! I'd some problems with free time, but now i continue working with that <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 06 Dec 2006 19:13:53

Alex-bomber_Man

Oh, i've just finished my doomguy pack! Here it is: <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/models/4vavoom/4doom/ABM_doomguy.rar">http://alex-bomberman.narod.ru/models/4 ... oomguy.rar</a><!-- m --> It includes 'upper' part that consists of hands, body and head, and animated with all types of weapons (names of anims are the same, as on 3p_weapons, which are in this pack too, and number of this anims is the same as on v_weapons+pain frame for each <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ) And olso it includes 'lower' part, which is animated for walk, run and shoot (stay). Both parts have 15 skins for each - i think its enough for start <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Try that please. BTW, both parts of doomguy and weapons were made in the same coordinates, and will look nice, if in-game they will be combined by pivot. Olso here we will need to scale them (i didn't know what size must they be, so make this scaling by engine, or say me how much i must increase/discrease the size... but better do that by engine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And you must know - this multipart model's pivot must be not 'on the floor', but much higher so legs are seen too (legs are lower then pivot) Try that on some viewers first <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 03 Jun 2007 19:30:58

Alex-bomber_Man

Good evening! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> May be you thought i'm dead, but i'm here, i'm back to vavoom, and i restarted the work on VavoomDoomResourcePack. new models are much more optimtzed and doomlike <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I think i will show the first version tomorrow.
Sun, 03 Jun 2007 19:53:06

Crimson Wizard

I hope nobody was thinking you're dead, it were several months, not a half of the century or so ))))))
Sat, 16 Jun 2007 14:33:57

Alex-bomber_Man

I tried to pack my newest models for vavoom.. But i have a problem,i dont know why, but modeleditor doesn't exports into md2 on my computer from some times, and i haven't an obility to make this pack. Janis, may i sent them to you in *AQM (basic modeleditor format),and you to export them into md2 as vavoom needs it?
Sun, 17 Jun 2007 11:36:28

Janis Legzdinsh

OK
Sun, 17 Jun 2007 17:13:58

Alex-bomber_Man

Ok, where am i to upload 'em? What doyou think about file hosting Zalil.ru? Will it be ok?
Mon, 18 Jun 2007 12:00:32

Janis Legzdinsh

Never used it. Try it and we'll see how good it is.
Fri, 22 Jun 2007 19:00:03

Alex-bomber_Man

<!-- m --><a class="postlink" href="http://slil.ru/24547188">http://slil.ru/24547188</a><!-- m --> Here they are. Actualy there are inly a few models of item weapons. but if you will like that, much more models in that style will come soon. Scale them a little if something is not of right size,ok?
Wed, 04 Jul 2007 09:18:32

Alex-bomber_Man

Did you take a look at models? What can you say?
Thu, 05 Jul 2007 17:19:45

Janis Legzdinsh

Just checked them and I think they look good.
Thu, 05 Jul 2007 20:01:14

Alex-bomber_Man

Ok, then i'll finish model of doomguy in a few days, and will send it to you,to convert it to md2,ok? BTW, can you convert those models to vavoom MD2,i to try 'rm in game?
Thu, 05 Jul 2007 20:55:05

Janis Legzdinsh

OK.
Wed, 11 Jul 2007 21:18:40

Alex-bomber_Man

I have some news =) The model of doomguy is ready! It can be found here,in my pack (pk3) for GZDoom: <!-- m --><a class="postlink" href="http://ABM-GZDoom.narod.ru/models/doomguy.pk3">http://ABM-GZDoom.narod.ru/models/doomguy.pk3</a><!-- m --> <!-- m --><a class="postlink" href="http://slil.ru/24621457">http://slil.ru/24621457</a><!-- m --> - mirror [img:1dkimooz]http://upload9.postimage.org/237922/doomer.jpg[/img:1dkimooz]
Thu, 12 Jul 2007 08:14:08

Crimson Wizard

Wow. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> that looks really good.
Fri, 13 Jul 2007 08:23:31

Alex-bomber_Man

Thanks <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Janis,let me know if there are not enough frames for some of the states,ok? and please,adaptate it to vavoom,i want to see it in game <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

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