Oh, i've just finished my doomguy pack!
Here it is:
<!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/models/4vavoom/4doom/ABM_doomguy.rar">http://alex-bomberman.narod.ru/models/4 ... oomguy.rar</a><!-- m -->
It includes 'upper' part that consists of hands, body and head, and animated with all types of weapons (names of anims are the same, as on 3p_weapons, which are in this pack too, and number of this anims is the same as on v_weapons+pain frame for each <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> )
And olso it includes 'lower' part, which is animated for walk, run and shoot (stay). Both parts have 15 skins for each - i think its enough for start <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Try that please.
BTW, both parts of doomguy and weapons were made in the same coordinates, and will look nice, if in-game they will be combined by pivot.
Olso here we will need to scale them (i didn't know what size must they be, so make this scaling by engine, or say me how much i must increase/discrease the size... but better do that by engine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And you must know - this multipart model's pivot must be not 'on the floor', but much higher so legs are seen too (legs are lower then pivot)
Try that on some viewers first <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->