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3d model question.

Fri, 15 Feb 2002 05:47:46

steelfist

Last week, thanks to Vavoom, I rekindled my love of Hexen.  I was however dissapointed that only a few items have made the transition to md2 format, especially that bell in Hexen's first level that looks squashed when you look up at it.  So, I decided to try my hand at making it using Milkshape 3D.  It looks pretty good and I want to know how I would go about putting it into the actual game.
Fri, 15 Feb 2002 19:27:07

RambOrc

Hey could you mail that bell over to me? I'm curious whether it's better than the one in Hexen II.
Fri, 15 Feb 2002 23:39:17

steelfist

I guess I haven't played far enough into Hexen II to find the bell....either that or I don't remember.  Anyways, my bell is my first attempt at 3d modeling, so I can't say it's perfect.  <br><br>Also, last night I finished a rather basic disc of repulsion if anyone is interested in putting those into the game.
Sat, 16 Feb 2002 02:43:08

RambOrc

Just mail them to me and I'll take a look at them. You should also send them to Janis as well IMO.
Sat, 16 Feb 2002 03:13:53

Janis Legzdinsh

Putting models in game might be a little bit complicated since it must be done by modifying the progs.<br><br>Oh, and yeah, send me those models and if they will be good enough I will put them into game.
Thu, 18 Jul 2002 10:17:26

steelfist2

Hello again.  I'm back with a new name since I don't remember my old password and my old e-mail address is unavalable to me.  So time has passed and last week I suddenly got this craving to work on 3d models again.  So, I fired up Milkshape and went back to work on the Ettin.  Amazingly, I'm finding 3d modeling to be a creative art form that I don't quickly get bored with because my Ettin is almost complete!  The big problem is that I'm extremely poor with 2d art and need a skinner to bring my creation to full life.  Is anyone here good at skinning?  Another question on my mind is how many triangles per character can Vavoom handle?  My Ettin is wieghing in at 800. (Lotsa spikes!)
Thu, 18 Jul 2002 16:55:27

Janis Legzdinsh

I'm also not good in art, so don't count on me as a skinner.<br><br>Vavoom has limitation of 2000 vertexes in a model. No limits for triangles.
Fri, 19 Jul 2002 21:12:00

RambOrc

I'd say once your Ettin is finished, just send it to me and I'll make it available for the public, this way a skinner will find it easier and skin it. BTW is it only a standing frame of the Ettin, or the whole animated sequence?
Sun, 21 Jul 2002 03:10:43

steelfist2

Yes, I will be animating him.  Which brings up another point.....how does Vavoom deal with the animations?  Does it morph or does it just take individual animation frames?  How would I recreate the ettin's grisly death explosion when you hit him with a powerful weapon?  My first instinct would be to break his body into individual gib polygons, attach joints to each one and move them individually to recreate that effect.  The problem I see with this is that this death animation would have to be a completely seperate model from the original ettin because as far as I can tell, during animation (in Milkshape) all you can move are the joints.  You can't simulate something breaking apart unless it already has been in the model.  Would this work in Vavoom or would it require some special coding?  Oh, and I unfortunatly lost my original bell design due to a virus my girlfriend downloaded.  I notice that Vavoom tries to load it but it doesn't appear in downloadable form anywhere on the site.  Could someone send me another copy?
Mon, 22 Jul 2002 18:25:32

Janis Legzdinsh

Models are added by specifying in state which model and which frame to use. If death animation needs to be a seperate model, it's not a problem.<br><br>Next version of Vavoom will come with updated model packages where I will include your bell model.

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