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jasinner
Janis Legzdinsh
jasinner
Janis Legzdinsh
I am curious, just how much of the code is from Quake (or later based games)?<br>Well, a lots. Most part of the rendering, as well entire networking is based on Quake. And even more parts uses Quake code. Most of this is in engine (i.e. the exe file), There's very little Quake code in gameplay part.<br><br>
In your opinion, are people compromising the original spirit of doom by changing the engine as drastically as they have changed it?<br>Of course there are people comlaining about this, but I don't care much about them.<br><br>
Another question is, if it is so easy to graft a 3d rendering engine to the old doom-engine, why haven't more doom source-ports done so already?<br>You're wrong, that was hard and it took a lots of time.<br><br>
Also, why do you think people want to take the old doom engine and upgrade it to a more modern form when it would apparently be easier to take a newer engine such as quake, quake II, or quake III and work backwards (besides the programming experience gained)?<br>I'm doing this just because I love programming. And it's basicly impossible to add support for Doom levels to the Quake engine. These engines simply are too different.<br>