I want to make a 3D Floor, but i need it not to check for projectile collission (or any other actor), so the player, monsters and missiles can pass through. This is, a non-solid 3D Floor, but keeping it's linedefs, floor and ceiling textures.
I know i need to set a flag when creating the 3D Floor, but i dunno what flag number lets me to define this.
Thanks in advance. <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->