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3D Floor fast question

Tue, 19 Aug 2008 13:14:21

Karnizero

I want to make a 3D Floor, but i need it not to check for projectile collission (or any other actor), so the player, monsters and missiles can pass through. This is, a non-solid 3D Floor, but keeping it's linedefs, floor and ceiling textures. I know i need to set a flag when creating the 3D Floor, but i dunno what flag number lets me to define this. Thanks in advance. <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Tue, 19 Aug 2008 14:16:42

Firebrand

Put a Sector_SetContents special in the same dummy sector of this 3d floor, the wiki explains how to use it, check this out: [url:9zk3cvba]http://vavoom-engine.com/wiki/index.php?title=Sector_SetContents
Tue, 19 Aug 2008 14:55:02

Karnizero

[quote="Firebrand":36fonuve]Put a Sector_SetContents special in the same dummy sector of this 3d floor, the wiki explains how to use it, check this out: [url:36fonuve]http://vavoom-engine.com/wiki/index.php?title=Sector_SetContents Thanks, that was exactly what i wanted.

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