Back to the Vavoom Forum Archives
scen
-PROGS specifies directory where to look for progs. Server progs are loaded from file svprogs.dat, client progs - clprogs.dat. Path must include ending slash. -progs <directory> Example: -progs progs/myprogs/I've modified some Hexen progs (for 3d models usage) and these are the operations i have followed (on Linux): [list:28kqm1a3] [*:28kqm1a3]Vavoom game dir is /usr/share/games/vavoom, i've put clprogs.dat,shared.dat and svprogs.dat in /usr/share/games/vavoom/basev/hexen/progs[/*:m:28kqm1a3] [*:28kqm1a3]Run with the following params (i'v tried several combinations):
1) vavoom -hexen -window -opengl -debug -progs basev/hexen/progs/ 2) vavoom -hexen -window -opengl -debug -progs hexen/progs/ 3) vavoom -hexen -window -opengl -debug -progs progs/[/*:m:28kqm1a3][/list:u:28kqm1a3] None of them works fine (the custom progs aren't loeaded). What's wrong? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> [EDIT] This happens with current SVN version, but also with 1.21.2 on Windows (using similar paths) [/EDIT]
Firebrand
vavoom -game hexen -window -opengl -debug -progs bassev/hexen/progs/The problem seems to be in the "-game" parameter being missing. Also, you can place your ".dat" (compiled progs) files inside a wad0.wad in any subfolder inside the Vavoom installation you've got and run the game like this:
vavoom -game name -window -opengl -debugThis will specify the engine to load the files from the folder named "name", hope this helps you out <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Janis Legzdinsh
scen
Crimson Wizard
$PR_START (?? afaik this is how marker is made, but I am not sure) shared.dat clprogs.dat svprogs.dat $PR_END animdefs.txt terrain.txt ......The problem is that you also must have basic lumps there, such as animdefs, terrains, info etc scripts and such. You may possibly export these from original wad0.wad and put in the same folder where your progs are located for compilation. Write down all the filenames necessary to vlumpy script. [quote="scen":276fer6p]Ehm... <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> What are the steps to setup a custom game dir? I've done some attempt, unsuccessfully <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> (i can't find any useful documentation) Here: <!-- m --><a class="postlink" href="http://www.vavoom-engine.com/wiki/index.php?title=Editing#Making_a_mod">http://www.vavoom-engine.com/wiki/index ... king_a_mod</a><!-- m -->.
scen