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roy5050
roy5050
Janis Legzdinsh
When I attempted to execute the following command:<br><br>map map16<br><br>I got the following message<br><br>0k Light Mem<br>Host_Error: Can't Find State Name<br><br>After that I reentered the map map16 command<br>and got the following Stack Trace:<br><br>Stack Trace <- LoadBaseLevel <- LoadLevel <br><- SV_SpawnServer <- COMMAND Map <- Host_Frame<br><br>What does this mean?<br><br>Thanks,<br><br>L.H.<br><br>From topic name I understand you are worying about "0k Light Mem" message. Well, it simply says how much memory is taken by lightmaps, amd 0 means that you don't have any static light sources. The FindState error is quite strange, I'll check it out.
Janis Legzdinsh
The error type is a "floating point exception"<br><br>what casuses them &<br><br>how can thay get fixed<br>There can be many reasons. Can't tell anything right now.<br><br>
can u put in bignum and/or fixnum support--<br>these should elim. floating pointer exeptions<br>and underflow/overflow errors @ a cost of<br>a larger memory space needed for larger<br>numbers.<br><br>(representing the numbers as a linked structure such as a list and/or tree is one way of doing this.)<br><br>this is not a demand it's just FYI (4 your |nf0mat10n)<br><br>I spent a lots of time in switching from fixed-point to floating-point and I'm not gonna to switch back. And it's fixed points that overflows/underflows, floats doesn't have such limits. And if more precision is needed, double is used.