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[Works for me] ?Floating Point Exceptions?

Sat, 24 Aug 2002 16:52:22

roy5050

Here's an other message I get when I try to<br>warp into one of my TC's levels.<br><br>Floating Point Exception<br><br>Stack Trace:<br>(.EV_SpawnLight) <- TProgs::ExecuteFunction <-<br>(Tick) <- VThinker::Tick <- RunThinkers <- P_Ticker <-<br>SV_Tickers <- ServerFrame <- Host_Frame<br><br><br>BTW, it seems when I correct/fix one error many more are waiting in the shadows to crop up.
Sat, 24 Aug 2002 18:09:27

roy5050

I am going to continue to try to<br>find floating point exceptions.<br><br>This one occures in both software and<br>openGL mode<br><br>(I was not talking about fixnums in my other post--I meant to say unlimited percision floats, so you could store as big a float as u had memory with out having to worry about truncation and/or other errors. Fixed point numbers is a cheap fix <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> not what I ment)

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