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[Won't do] Automated Level Converters (???)

Sun, 21 Jul 2002 10:25:07

roy5050

Another other nice feature to have would be an automated level converter.<br><br>This would scan a level--fixing errors such as <br>sectors that are not closed or two-sided lines<br>at the edge of levels making a wad crash or<br>run slow.<br><br>This would also convert 3d ceilings/floors from another<br>port such as Edge into a format VaVoom could understand.<br><br>(It would also be nice to be able to convert Doom Levels into Quake or Unreal levels. Boy would such a tool be powerful  ;D)
Mon, 22 Jul 2002 17:40:37

Janis Legzdinsh

Another other nice feature to have would be an automated level converter.<br><br>This would scan a level--fixing errors such as sectors that are not closed or two-sided lines at the edge of levels aking a wad crash or<br>run slow.
<br><br>In next version there will be some checks. There's no way engine can fix such serious errors such as sectors not closed.<br><br>
This would also convert 3d ceilings/floors from another port such as Edge into a format VaVoom could understand.
<br><br>Vavoom already supports EDGE 3D floors, it can load many EDGE levels with all 3D floors.<br><br>
(It would also be nice to be able to convert Doom Levels into Quake or Unreal levels. Boy would such a tool be powerful  ;D)
<br><br>Maybe Quake format can be created somehow, but those engines are too different.<br>

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