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[SVN4354][64Bit Linux] Heretic - The blood fountain of doom

Fri, 24 Dec 2010 11:19:42

zico

Hey guys, First of all I want to wish everyone a Merry Christmas and I would like to thank the project admins for the great workfixing bugs even during holidays. You should put up a donation button. I'd hit that (let me know if I can). <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Now I came accross a minor thing again. I guess the fix might be a bit hard as it was a very random thing - only happened once. Maybe my RAM is defective but I wanted to let you know. I play Heretic E2M3 and in a room I killed a Gargoyle with the Hellstaff. What happened is that the Gargoyle - after it's death - continued to spill blood sprites out of the dead body. I made a Screenshot. Afterwards I think a Savegame might have been more helpful... I am sorry I did not think about this but as I mostly use Quicksave I was afraid this could kill my Savegame and render the game impossible to continue. And indeed after just some seconds the game became unplayable due to Slowdowns (Guess since all the Sprites wanted to be rendered). Gosh I should have made another Savegame - I have so many slots - I am sorry I did not do it. However here - attached - is a Screenshot of this bug. Again - Merry Christmas and thanks for this great port! Regards, Christian I hope you can make some head and tails out of it. If you wish I'll run memtest on my machine to make sure it could not be a mistake on my side.
Mon, 14 Feb 2011 07:59:28

b0rsuk

I doubt it's your machine's fault. I've had it happen too, in Vavoom 1.33. I used unpowered Hellstaff to kill a Gargoyle. My machine specs: Debian Linux (Stable/Squeeze, 64 bit) GeForce8800 GTS 2GB RAM
Tue, 15 Feb 2011 13:38:00

Firebrand

I think I've found the problem, I did test it on 2 different maps and the bug didn't happened, but since it's a very strange bug, I'll wait before closing the thread, in case someone else can get it to reproduce again.
Tue, 15 Feb 2011 18:22:39

b0rsuk

The bug can bring performance to a crawl, true, but it is very rare. In this case hard to reproduce = not very annoying.
Sun, 20 Mar 2011 15:38:44

Firebrand

Fixed. I limited the Crash method to be executed only once, after actors crash on the floor, they are marked as "crashed" and won't execute the method again.

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