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[Not a bug] Need help with VavoomC

Thu, 07 Nov 2002 09:15:45

SlayeR

Ok, so I felt like trying out VavoomC, so I have downloaded the progs and all that, and I setup my game folder the way it says in vavmref.txt, and I've made a couple of test changes and compiled the progs. So I have svprogs.dat and clprogs.dat in my game's /progs folder.<br><br>Now, when I run vavoom like "vavoom95 -game vrpg", it runs normal doom2, without any of the changes I've made...<br><br>What am I doing wrong, or what else do I still need to do?
Fri, 08 Nov 2002 11:31:39

JinnaiGuy

The CLPROGS/SVPROGS are lumps and are only read through WADfiles; you'll need to insert them into your game's IWAD or include them as PWADs.
Fri, 08 Nov 2002 18:08:12

SlayeR

Yeah, I found that the -devgame parameter works fine.<br><br>Now, I have 1 more questions (and probably not the last either <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->)<br><br>How would I go about adding new particle effects, like EF_ROCKET?<br><br>I wist to add an effect EF_LASTRAIL, which is basically a shortened yellow particle trail (I'm making the Troopers fire a laser bolt, similar to Quake 2's Blaster shot)...
Sat, 09 Nov 2002 03:48:21

skadoomer

Are you talking about making a new trail completely or modifying the exsisteng rocket trail?  Well, in any case, making a totally new rocket trail means you have to add in your effect name into doomdefs in the progs folder.   Then simply copy and paste the origional rocket trail code with the new modified name <br>if (mobj->effects & EF_ROCKET) <br>where ef_rocket is replaced by your new command.  Then modify the rgb color and shorten the spawn time<br>(located with pdie -cltime...)  That should work...worst case senearo the compiler spits it back at you that it wasn't properly defined.  Sorry if i'm vague, i'm in the middle of my web media class :-}<br><br>isn't this prog stuff fun?
Sat, 09 Nov 2002 19:54:12

SlayeR

I already tried that, and it didn't work. The EF_ROCKET line is like this:<br><br>#define EF_ROCKET
Sun, 10 Nov 2002 03:58:12

Janis Legzdinsh

You should choose a different bit, such as 0x10.
Sun, 10 Nov 2002 12:52:36

SlayeR

Ohh ok, thanks.<br><br>And how can I find out what other bits are free? (other than trial-and-error)
Mon, 11 Nov 2002 21:00:56

SlayeR

Oh and also where can I get the latest binary of vcc.exe? The one I have won't work with the latest Vavoom, and I can't get the source to compile properly...
Tue, 12 Nov 2002 02:59:18

Janis Legzdinsh

All flags are defined in one place, so finding a free bit shouldn't be a roblem.<br><br>Precompiled vcc - it's complicted to do this here (at Game Studio) because of the security reasons, so I can do this only at the weekend. But meybe there's smeone else who can do this?
Sun, 17 Nov 2002 04:01:57

Janis Legzdinsh

OK, the progs source package is available now.

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