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[Not a bug] GL node build slow in non-gl mode (linux)

Sun, 30 Sep 2007 05:41:14

spiderman

If you run Vavoom with a new wad without the -opengl switch, it will build GL nodes (GWA) but it will take a very long time. Using the -opengl switch makes GL nodes build much faster. Does a GWA really need to be built if the player is not using opengl mode? If so, can it be built quickly in software rendering mode like in opengl mode? edit: Bug seems to occur only in Linux and affects all Vavoom versions tested including latest svn.
Sun, 30 Sep 2007 16:04:08

Firebrand

The speed shouldn't vary depending on the renderer used, are you sure about this? I've played many custom maps with different render modes and never had any problems myself.
Sun, 30 Sep 2007 22:32:13

spiderman

yeah, i'm sure. I'm working on a map and using vavoom to test it. When I make changes in the map and run vavoom without -opengl switch it takes much longer to build GWA (like 30 seconds) than if I make a similar small change and run with -opengl flag (takes like 1 second).
Tue, 02 Oct 2007 18:03:56

scen

I can confirm this strange behaviour, but it seems to happen only in Linux version, not in Windows (the only two OS i can test on). Caon you confirm this, spiderman?
Tue, 02 Oct 2007 18:40:46

spiderman

Yes, I should have mentioned I am running Linux (Ubuntu 7.04) and that this bug has been present on every version of Vavoom I have tested including latest svn. I cannot confirm whether this happens in Windows, but I can confirm that it definitely happens on Linux <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Thanks, scen.
Wed, 03 Oct 2007 14:52:01

Firebrand

As I said, it's very strange that it depends on the render mode used, maybe the software renderer takes is slower somehow?
Thu, 04 Oct 2007 16:55:29

Janis Legzdinsh

It's updating of the progress bars that's making it slow.
Thu, 04 Oct 2007 20:22:19

scen

[quote="scen":2ku2s24u]I can confirm this strange behaviour, but it seems to happen only in Linux version, not in Windows (the only two OS i can test on). EDIT: this behaviour happens also in Windows, but the difference of speed between two renderers is much lesser (nearly invisible) than in Linux, so i had realized that Windows version weren't affected <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 04 Oct 2007 21:21:10

spiderman

[quote="Janis Legzdinsh":16vhehpp]It's updating of the progress bars that's making it slow. If that's the case, I'd be in favor of ditching the progress bars altogether - they hurt my eyes anyway <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 05 Oct 2007 15:03:55

Firebrand

[quote="scen":1fjko1l2][quote="scen":1fjko1l2]I can confirm this strange behaviour, but it seems to happen only in Linux version, not in Windows (the only two OS i can test on). EDIT: this behaviour happens also in Windows, but the difference of speed between two renderers is much lesser (nearly invisible) than in Linux, so i had realized that Windows version weren't affected <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Now that you mention it, I've been testing this and it does happen, but I don't see a real problem here, it's because the software renderer is a bit slower and it runs slower in general, but that's how it's supposed to be, I think.

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