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[Not a bug] 1.18 mods +r_models 0 not affecting weapon imag

Fri, 03 Feb 2006 03:36:30


I have tried to get various doom2 mods working in vavoom ( simpsons and various wolfendoom mods ) They all work to some extent ( allowing for dehacked not working ) but they are all supposed to provide their own weapon images. I realize that the weapon behaviour is controlled by the vavoomC stuff. but the simpsons wad simply provides its own images. no Need for any scripts. I have gotten all these wads going with - ln -s basev/doom2/simpsions rm -Rf basev/doom2/simpsons/saves/* +r_models 0 -iwad doom2 -game basev/simpsons/ -file simpsons.wad etc
Fri, 03 Feb 2006 14:59:39


Yes, it seems that weapons don't get affected by the r_models 0 flag.
Fri, 03 Feb 2006 19:20:20

Janis Legzdinsh

It's controlled by r_view_models.

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