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Janis Legzdinsh
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Revision 1940 - (view) (download) (annotate) - [select for diffs] Modified Wed Jan 3 21:52:10 2007 UTC (2 months, 2 weeks ago) by dj_jl File length: 23617 byte(s) Diff to previous 1937 Removed support for old style model definitions. Revision 1937 - (view) (download) (annotate) - [select for diffs] Modified Wed Jan 3 20:54:49 2007 UTC (2 months, 2 weeks ago) by dj_jl File length: 23562 byte(s) Diff to previous 1936 Implemented support for defining model replacements for a class states entirely in the model definition file.Are there any tech-notes about this new feature? I'd like to give a look (so i could try to hack some model <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> )
Janis Legzdinsh
<?xml version="1.0" encoding="UTF-8" ?> <vavoom_model_definition> <model name="base"> <md2 file="models/monsters/trooper/base.md2"> <frame index="0" /> <frame index="1" /> <frame index="2" /> <frame index="3" /> <frame index="4" /> <frame index="5" /> <frame index="6" /> <frame index="7" /> <frame index="8" /> <frame index="9" /> <frame index="10" /> <frame index="11" /> <frame index="12" /> <frame index="13" /> <frame index="14" /> </md2> </model> <model name="death"> <md2 file="models/monsters/trooper/death.md2"> <frame index="0" /> <frame index="1" /> <frame index="2" /> <frame index="3" /> <frame index="4" /> <frame index="5" /> <frame index="6" /> <frame index="7" /> <frame index="8" /> </md2> </model> <model name="gibs"> <md2 file="models/monsters/trooper/gibs.md2"> <frame index="0" /> <frame index="1" /> <frame index="2" /> <frame index="3" /> <frame index="4" /> <frame index="5" /> <frame index="6" /> <frame index="7" /> <frame index="8" /> </md2> </model> <class name="Zombieman"> <!-- Spawn --> <state index="0" model="base" frame_index="0" /> <state index="1" model="base" frame_index="1" /> <!-- See --> <state index="2" model="base" frame_index="2" /> <state index="3" model="base" frame_index="3" /> <state index="4" model="base" frame_index="4" /> <state index="5" model="base" frame_index="5" /> <state index="6" model="base" frame_index="6" /> <state index="7" model="base" frame_index="7" /> <state index="8" model="base" frame_index="8" /> <state index="9" model="base" frame_index="9" /> <!-- Missile --> <state index="10" model="base" frame_index="10" /> <state index="11" model="base" frame_index="11" /> <state index="12" model="base" frame_index="12" /> <!-- Pain --> <state index="13" model="base" frame_index="13" /> <state index="14" model="base" frame_index="14" /> <!-- Death --> <state index="15" model="death" frame_index="0" /> <state index="16" model="death" frame_index="1" /> <state index="17" model="death" frame_index="2" /> <state index="18" model="death" frame_index="3" /> <state index="19" model="death" frame_index="4" /> <!-- XDeath --> <state index="20" model="gibs" frame_index="0" /> <state index="21" model="gibs" frame_index="1" /> <state index="22" model="gibs" frame_index="2" /> <state index="23" model="gibs" frame_index="3" /> <state index="24" model="gibs" frame_index="4" /> <state index="25" model="gibs" frame_index="5" /> <state index="26" model="gibs" frame_index="6" /> <state index="27" model="gibs" frame_index="7" /> <state index="28" model="gibs" frame_index="8" /> <!-- Raise --> <state index="29" model="death" frame_index="5" /> <state index="30" model="death" frame_index="6" /> <state index="31" model="death" frame_index="7" /> <state index="32" model="death" frame_index="8" /> </class> <class name="DeadZombieman"> <!-- Spawn --> <state index="0" model="death" frame_index="4" /> </class> </vavoom_model_definition>You will also need a <game_dir>/models/models.xml file that includes it like this:
<?xml version="1.0" encoding="UTF-8" ?> <vavoom_models_list> <!-- Monsters --> <include file="models/monsters/trooper/model.xml" /> </vavoom_models_list>