Sorry if this has been posted before or if's too dumb to deserve an answer, but anyway I was thinking about it yesterday, after all the talks about the limitations the sectors mechanics causes to true 3D possibilities (for example, not being able to move horizontally, not being able to overlap each other's limits, etc) - I recognize having a true 3d engine working through Sectors mechanics (at least that's what I got) seems to make it fairly easy to understand and intuitively go from standard "vanilla" doom map making to Vavoom map making, plus you get to use the same map Editors that are totally compatible and only need the config file to add Vavoom-specific features such as 3d floors specials and Slope things, etc.
As said before, moving "sectors" or objects and the sort could be done by true 3d models imported to the map (and this is still a mistery to me, but Ill have to get back on this later). Still, 3d models are referenced from ouside the engine, and probably can't be altered in any way once inside right? What I'm trying to ask is:
Isn't there in Vavoom any "object" system that is neither sector-based nor 3d-md2-models imported and referenced? Something like Vavoom's OWN 3d models/obejcts? I have seen engines like Cube and to me it seemed as if they were actually not much different than a 3d program, the difference being that they have the structure that allow you to actually play what you built in it. Being a true 3D engine wouldn't the same apply to Vavoom, or am I totally worng? Probably even if it exists, the act of building the 3d world would not be accessible by ordinary 2d Doom map editors...
This is just curiosity though, I'm not complaining about anything nor do I think it's terribly important to have something like this if it isnt possible right now, just that I was interested in some "complex" activities applied to map objects, and I can't picture a way to do it in regular sector-maping, or that would need real-time physics (like a castle's entrance bridge that goes up and down, or a wall that could actually break and have true pieces that fall one over the other, this type of things, nothing really big). <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->