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[No] Realtime Shadows

Wed, 27 Jun 2007 11:45:56

Alex-bomber_Man

I would like to ask.. is it so hard t implement realtime shadows?
Wed, 27 Jun 2007 20:29:15

Firebrand

It's not very hard, I've got a build that has something like this, but the impact in-game is terrible, the game drops to 1 FPS when lots of lights are displayed, I'm not sure if the way I got it implemented would be part of the problem thought <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I remember I talked about this with Janis time ago and he gave me reasons of why it impacted the performance, so until a better way for making REAL dynamic lights is found, I guess possibilities for real shadows aren't much <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->.
Thu, 28 Jun 2007 20:04:31

Alex-bomber_Man

Ok,i understood.. Waiting for more optimized dynlights =)
Mon, 20 Oct 2008 09:46:55

Janis Legzdinsh

No.

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