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[No] A feature that is a tad radical....

Mon, 21 Jan 2002 12:35:05

Striker

It just dawned on me just now.
Tue, 08 Apr 2008 09:46:12

Janis Legzdinsh

Current answer is no.
Tue, 22 Jan 2002 02:42:19

RambOrc

I strongly oppose this. One of the reasons we're developing for Hexen and not for Hexen II or Heretic II is because creating a map with the DOOM engine is a lot easier than doing it with a genuine 3D editor. It might be just me, but I've done some cool (hey other ppl said that!) maps for Heretic / Hexen and my only attempt to make a Hexen II map some years ago resulted in frustration and giving up. Also, I always hated that junk engine Carmack calls "leading edge" (Quake I-III, most probably the new DOOM engine as well)... while in Jedi Knight or Unreal I could enjoy really large-scale environments, in the Quakes you're always confined to a corridor or a small room and all you see is walls, walls and walls. Like walking in a tomb. I want real outdoor environments and that's where the ages-old DOOM engine has an edge over anything Carmack coded since. I don't want to lose this capability.
Tue, 22 Jan 2002 21:19:41

Striker

That's why you keep it backwards compatible.   That way you don't HAVE to use the quake style maps though if you need it for a certain area you got it to fall back on.  <br><br>You are outside use the doom map.  Walk around in an outdoors area in the older faster format which would be much simpler to design.<br><br>Then you step into lets say a cave it would switch over your map to a bsp 3d map.<br><br>And yes it is tougher to design in 3 dimensions though you can do a whole lot more as well.  And all those games lacked one the gameplay doom had.<br><br>Basically what I'm saying is we WON'T loose that it will stay just have the engine support 2  seperate map format types.<br><br>It could possibly make this the most flexible doom port availible without a question.
Wed, 23 Jan 2002 01:16:59

RambOrc

Hmmm... if it would be done in a way that you can import BSP maps from other games (like Hexen II and maybe even Heretic II), then it'd be interesting, as we're planning a Hexen multiplayer mod where we'd rebuild Hexen II (and possibly Heretic II) maps in Vavoom.
Wed, 23 Jan 2002 03:24:51

Janis Legzdinsh

Well, from rendering perspective adding support for quake bsp models shouldn't be that hard. The problem may be with implementing physics. But it's an interesting idea and BTW I also had this idea. So who knows, maybe after year there will be support for quake bsp models.

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