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[No] 3d Solid colision

Thu, 24 Jan 2008 09:25:13

ZardoZ

A ask .... VaVoom, like GZDoom and other 3d SP, uses the primitive cylinder collision hull for all solid 3d objects ? Not can be implemented some kind of collision by polygon face or using other less polygon to calculate collisions ? It can be great... think in the freedom that can give this .... you can use 3d models to create a more true 3d enviorement .. a floor that really looks like a floor cave, etc....
Thu, 24 Jan 2008 13:44:09

Firebrand

Actually, because of the engine, the collision detection uses squares, not circles <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I don't really know if it would be easy to implement what you are asking, anchored collisions, that would be <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 08 Apr 2008 09:18:14

Janis Legzdinsh

No

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