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[LINUX] vavoom segfaults if not executed in WADS dir [OK]

Thu, 27 Apr 2006 20:45:54

scen

I have seen that vavoom executable segfaults if it has been launched from a directory different from that one containing WADS fles. It seems to not find WADS files, and die with a segfault error. I know it's not a bug, perhaps it is a bit frustrating have to enter in that directory and run the executable. Is it possible to tell to vavoom executable where are stored the WAD files? I have installed Vavoom in a Gentoo installation, data files are in /usr/share/games/vavoom, bin is in /usr/games/bin; i would like to run Vavoom simply with (example):
vavoom -doom -opengl -window
instead of
cd /usr/share/games/vavoom
vavoom -doom -opengl -window
Fri, 28 Apr 2006 16:51:33

Janis Legzdinsh

You could create a wrapper shell script, like Doom 3 does this.
Fri, 28 Apr 2006 17:31:21

scen

Oh yes, thanks for the suggestion, there is a proper function for that, in Gentoo ebuilds <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Now it works! <!-- s:cool: --><img src="{SMILIES_PATH}/icon_cool.gif" alt=":cool:" title="Cool" /><!-- s:cool: --> There is only the "glvis bug" (already posted in "Bug" section) and, for me, Vavoom is fully playable in Gentoo (and Linux in general)!

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