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[Implemented] Transition function/classes?

Fri, 05 May 2006 11:04:10

Crimson Wizard

Isn't it nonlogical to make all the server-client data transitions thru Player class? Maybe make some function(s) or class(es) for such transitions? For example, if I wish to use GameInfo values in some Window class, I need 1st to put their copies into Player class, transit them to ClientState and then use them in drawing window. Or maybe make same thing for GameInfo or LevelInfo class as with Player - create some 'ClientGameState' or whatever.
Fri, 05 May 2006 17:54:37

Janis Legzdinsh

It has been planed.
Wed, 23 May 2007 21:00:30

Janis Legzdinsh

New network code supports this.

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