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[Implemented] Occlusion Culling

Tue, 31 Jan 2006 14:55:42

Deathlike2

I'm not sure whether it is implemented in Vavoom, but it would do some good for performance reasons. It should be implemented for both Direct3D and OpenGL...
Thu, 10 Jan 2008 16:46:53

Janis Legzdinsh

It's doing it.

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