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[Implemented] hires in software

Sat, 02 Dec 2006 06:24:02

Edward850

the title says it all. So... would it be possible to have hires textures, flats and others in software mode? I don't see why it wont work
Sun, 03 Dec 2006 11:36:10

Janis Legzdinsh

Software renderer works very differently from hardware renderers, there's no simple way to do that.
Tue, 19 Dec 2006 02:42:24

Edward850

Is it still in mind tho?
Tue, 19 Dec 2006 18:38:14

Janis Legzdinsh

The newly implemented supprort for HI_START/HI_END textures and HIRESTEX script allows you to do this.
Tue, 19 Dec 2006 18:46:43

Edward850

Thanks Now all I need to do is convert everything. Weird you said it would be very hard, and in the very next release its there...
Tue, 19 Dec 2006 19:02:00

Janis Legzdinsh

Support for these two features works in a different way, requiring a lot more memory and more lightmap calculations.
Tue, 19 Dec 2006 19:09:47

Edward850

You tell me that now? O well, at leats I have a 750mhz CPU with 266mb of ram. Should run it smoothly So, do I really need to stick everything in a wad and write all of it up in a script lump, ouch
Wed, 20 Dec 2006 20:08:31

Janis Legzdinsh

Just put them in a new PK3 file in hires directory (or in a WAD between HI_START and HI_END markers). You don't need any script, it's used for different purposes.
Wed, 20 Dec 2006 20:11:48

Edward850

That makes things easy, thanks off topic: have you been doing anything about that chasecam bug i found?
Wed, 20 Dec 2006 21:53:32

Edward850

I cant get it to work... Here is my directorys... \basev\doom\hirestex\flats\flats.wad \basev\doom\hirestex\walls\walls.wad help please
Thu, 21 Dec 2006 18:46:01

Janis Legzdinsh

That won't work. Put them like this: /basev/doom/wad0.wad /basev/doom/wad1.wad
Thu, 21 Dec 2006 19:39:16

Edward850

still no luck. I read the console and the wads are loading, and hires textures are on. Maby something you left out of the code?
Fri, 22 Dec 2006 16:31:31

Janis Legzdinsh

Ooops, in code I have markers as H_START and H_END (I thing that was one of the early proposals) and since I texted this only with PK3 files it worked fine for me.
Fri, 22 Dec 2006 18:49:31

Edward850

It works <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Just one question, is it possable tou allocate more ram to vavoom? I have been draind to 4 fps on e2m8
Sat, 23 Dec 2006 09:10:16

Janis Legzdinsh

If you mean the flashing "RAM" on screen, you can increase it using -surfcachesize option (in kilobytes).

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