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Alex-bomber_Man
Janis Legzdinsh
- z-bridges (objects that make realy 2nd floor in ZDoom).. Yes, not usefull in vavoom maps (we have 3D floors, but will be usefull for old ZDoom mods =)That should be quite easy to add.
- friendly monsters. That is ZDoom's feature too, used in lots (G)ZDoom modsAlso not a big problem.
- more advanced new DECORATE and GZDoom-style lightdefsEventually, yes.
- support forone-file pk3 game mods (all resources, even wad are in one file)And what's missing here?
- Decals <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> .. thats would be cool, but not so important as previous 4 requests <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->Cool, but not that important right now.
Karnizero
- z-bridges (objects that make realy 2nd floor in ZDoom).. Yes, not usefull in vavoom maps (we have 3D floors, but will be usefull for old ZDoom mods =)That should be quite easy to add. That's the same question as "why dont use voxels?". I think that kind of bridges is only a lost of time, at least for the guy editing the map. And i told you the same that before: for ZDoom mods, play ZDoom. [quote="Janis Legzdinsh":2rw8zg5d]
- friendly monsters. That is ZDoom's feature too, used in lots (G)ZDoom modsAlso not a big problem.
- more advanced new DECORATE and GZDoom-style lightdefsEventually, yes. What's the sense of haveing a very advanced Decorate, if our VavoomC code is nearly same as decorate, yet more powerfull, and already implemented? Ok, Decorate could be handly for doing fast and simple Actors, or even modify any actor using inheritance, without haveing to compile and so, but really, "copy" the (G)ZDoom Decorate i think it is a nosense. In the other hand, what are you refering with "lightdefs"? The GLDEFS lump or the light definition lump? I really prefer a GLDEFS lump, to create our own dynamic lights associed to a certain frames of a sprite. [quote="Janis Legzdinsh":2rw8zg5d]
- Decals <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> .. thats would be cool, but not so important as previous 4 requests <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->Cool, but not that important right now. I think this is more important and usefull as all previous requests. [url:2rw8zg5d]http://vavoom-engine.com/forums/viewtopic.php?t=1203 <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Alex-bomber_Man
- support forone-file pk3 game mods (all resources, even wad are in one file)And what's missing here? Hmm.. writing mistake: one-file game mods. I mean all the game resources like main map/textures wad, models directory, hires directory, sound directory, music directory, modeldef file, sndinfo file and others are in one PK3 file, and we dont need to unzip it to play. I can show you an example of that if needed. it becomes popular =) I may answer why i want all it on vavoom, not gzdoom. I hate GZDOOM engine, it renders awfully, its software mode is ZDoom at all, it doesnt renders even 3D floors! I want to play most new wads i see on Vavoom, and i want to have an obility to write new actors easily (Decorate)
spiderman
Crimson Wizard
Janis Legzdinsh
spiderman
Janis Legzdinsh
Does this mean I can create content for gzdoom and test it on vavoom?For a lots of things - yes.
I know gzdoom supports vavoom 3d floors, but does this mean vavoom supports gzdoom 3d floors as well?GZDoom uses the same special, just adds some extra arguments. Extended arguments are not yet supported.
And what about all of the (g)zdoom modifications to acs, are they supported as well?Yes.