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[Implemented] 3D floors offsets

Wed, 06 Aug 2008 23:20:05

guydudeperson

Would it be possible(or is it already) to have it so that the offsets aren't affected by an inversed sector cuz it would be easier than my way of making the texture align properly? I make my textures align by attaching my bridge to another 3d floor that you cannot see thats thinner and it leaves a gap thats covered by the bridge and is not noticeable without an editor or noclip. And I have not tried it so I'll ask here: can 3D slopes the GZDoom way (putting a sector at your dummy sector and giving it a height of where your slope will start and using line special 181.)
Thu, 07 Aug 2008 03:28:37

Firebrand

IIRC, you can set the textures offsets on the dummy sector and they'll be copied to the 3d floor. As for 3d slopes, I think it can be done, but I'm not totally sure... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 07 Aug 2008 03:39:01

guydudeperson

I never could think of how to say it but I mean the walls the 3d floor touches the offsets are affected by the inversed sector. Like in the editor if you have the texture on the wall the 3d floor touches aligned it won't be in the game. So I mean some where in the source is it possible to make the engine ignore the 3d floors touching a linedef. I've thought of unstitching the vertices but I have yet to try it...
Thu, 07 Aug 2008 17:12:19

Janis Legzdinsh

I'll change that. This will make texture aligning much easier.
Sat, 01 Nov 2008 19:49:24

guydudeperson

BUMP <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> But any news on dis... Or have you considered adding an HQ2X filter? Or another DB config?! Sorry if I'm a nag but I have no idea how to do any of this <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Wed, 12 Nov 2008 01:30:43

guydudeperson

BUMP [quote="I":2p06oxg6]BUMP <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> But any news on dis... Or have you considered adding an HQ2X filter? Or another DB config?! Sorry if I'm a nag but I have no idea how to do any of this <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I'm nagging aren't I? If you add the HQ2X filter it will depixelize sprites and textures. If you add the DB config(please please <!-- s:banghead: --><img src="{SMILIES_PATH}/banghead.gif" alt=":banghead:" title="Bang head" /><!-- s:banghead: --> I have no clue how to make one) I will map for Vavoom more. And I have no idea if you fixed the 3D floor thing I'm nagging about <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ... PLEASE ANSWER ME <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Fri, 14 Nov 2008 11:04:28

Karnizero

[quote="Firebrand":9583zxlw]IIRC, you can set the textures offsets on the dummy sector and they'll be copied to the 3d floor. As for 3d slopes, I think it can be done, but I'm not totally sure... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> When i was using GzDoom, they were possible. With Vavoom, i supose they can be done. You may build them using the "Slope" things on the dummie 3D Floor (objects 1500 and 1501). I have not tested this. You may try it by yourself (i lack time for this <!-- s:-( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":-(" title="Sad" /><!-- s:-( --> ) If this does not works, maybe using a second dummie sector to make the 3D Floor dummie sector sloped.
Fri, 14 Nov 2008 11:23:38

Crimson Wizard

[quote="Karnizero":1rcj0iog][quote="Firebrand":1rcj0iog]IIRC, you can set the textures offsets on the dummy sector and they'll be copied to the 3d floor. As for 3d slopes, I think it can be done, but I'm not totally sure... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> When i was using GzDoom, they were possible. With Vavoom, i supose they can be done. You may build them using the "Slope" things on the dummie 3D Floor (objects 1500 and 1501). I have not tested this. You may try it by yourself (i lack time for this <!-- s:-( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":-(" title="Sad" /><!-- s:-( --> ) If this does not works, maybe using a second dummie sector to make the 3D Floor dummie sector sloped. Umm, Karnizero, Firebrand was NOT talking about creating sloped 3d floors. (Ofc they are possible and we are using them for years) He means he doubts that texture offsets will work on them.
Tue, 06 Jan 2009 00:15:38

guydudeperson

Was teh texture aligning ever fixed? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Thu, 08 Jan 2009 18:55:19

Janis Legzdinsh

Done.

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