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[Implemented][Feature request] Change 'map' command behavior

Tue, 08 Feb 2011 22:10:10

mnk

Right now, 'map <map name>' immediately starts the map. Sometimes it would be useful if it started in 'paused by open console' mode, so that you could put 'notarget' to full effect - sometimes you're warped to a place where you get shot at the mome
Tue, 08 Feb 2011 22:22:34

b0rsuk

Hmm, strange. When is this kind of ability useful ? Are you developing maps for Vavoom ?
Wed, 09 Feb 2011 14:03:17

mnk

No, I play very little, but ever so often I like to have a look at the map without 'god', but without getting shot at either.
Mon, 07 Mar 2011 20:11:16

Janis Legzdinsh

You can separate separate commands with semicolon. The following works as you want:
map <name> ; notarget
Mon, 07 Mar 2011 22:39:09

mnk

OK. I should have checked that possibility. I simply expected that console is one command per line.
Tue, 08 Mar 2011 09:46:38

b0rsuk

[quote="Janis Legzdinsh":3aorc1bj]You can separate separate commands with semicolon. The following works as you want:
map <name> ; notarget
This is great - much nicer for playtesting ! Now I
Tue, 08 Mar 2011 18:21:04

Crimson Wizard

I wonder is it possible to travel between maps without player and world data being reset, like player still having all inventory and all levels remember their past state?
Fri, 11 Mar 2011 15:36:23

Janis Legzdinsh

TeleportNewMap

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