(1.32) Something wrong with the Strife's automatic use of medical kits?
Strife will crash in the first map's first room if the player first picks up the med kit and is then hurt enough by the attacking guards.
The log file:
Log: You picked up the Medical kit.
Log: Sys_Error: Reference not set to an instance of an object
Log: - RunFunction
Log: - (linespec.EntityEx.AutoUseStrifeHealth 110)
Log: - RunFunction
Log: - (linespec.EntityEx.Damage 987)
Log: - RunFunction
Log: - (linespec.EntityEx.LineAttack 865)
Log: - RunFunction
Log: - (linespec.Actor.A_ShootGun 111)
Log: - VObject::ExecuteFunction
Log: - (linespec.Actor.A_ShootGun)
Log: - VEntity::SetState
Log: - VEntity::AdvanceState
Log: - RunFunction
Log: - (engine.Entity.AdvanceState 0)
Log: - RunFunction
Log: - (linespec.EntityEx.Tick 285)
Log: - VObject::ExecuteFunction
Log: - (linespec.EntityEx.Tick)
Log: - VThinker::Tick
Log: - VLevel::TickWorld
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: PLAYER left the game
ERROR: Reference not set to an instance of an object