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[Fixed]Strife, auto health crash

Fri, 18 Jun 2010 16:58:44

appelzin3

(1.32) Something wrong with the Strife's automatic use of medical kits? Strife will crash in the first map's first room if the player first picks up the med kit and is then hurt enough by the attacking guards. The log file: Log: You picked up the Medical kit. Log: Sys_Error: Reference not set to an instance of an object Log: - RunFunction Log: - (linespec.EntityEx.AutoUseStrifeHealth 110) Log: - RunFunction Log: - (linespec.EntityEx.Damage 987) Log: - RunFunction Log: - (linespec.EntityEx.LineAttack 865) Log: - RunFunction Log: - (linespec.Actor.A_ShootGun 111) Log: - VObject::ExecuteFunction Log: - (linespec.Actor.A_ShootGun) Log: - VEntity::SetState Log: - VEntity::AdvanceState Log: - RunFunction Log: - (engine.Entity.AdvanceState 0) Log: - RunFunction Log: - (linespec.EntityEx.Tick 285) Log: - VObject::ExecuteFunction Log: - (linespec.EntityEx.Tick) Log: - VThinker::Tick Log: - VLevel::TickWorld Log: - SV_Ticker Log: - ServerFrame Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game ERROR: Reference not set to an instance of an object
Fri, 25 Jun 2010 23:55:40

Firebrand

Fixed.

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