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[Fixed]r4321, Strife restart crash

Wed, 07 Jul 2010 15:09:32

appelzin3

The Strife teaser version and Vavoom r4321 will crash if the two first room guards kill the player and then I restart the level by hitting space or mouse: "ERROR: Segmentation Violation" This doesn't occure quite every time. But also loading saved games can make the game crash. This might be with Strife only, there's no problems with Dooms. Log: You picked up the Medical kit. Log: PLAYER was zealously shot down by an Acolyte. Log: PLAYER left the game Dev: Spawning server map33 Log: GB: Map goes from (-2432,-1408) to (3632,6904) Log: GB: Creating Segs... Log: - VMemoryStream::Serialise Log: - VLevel::LoadRogueConScript Log: - VLevel::LoadMap Log: - SV_LoadLevel Log: - SV_SpawnServer Log: - SV_LoadMap Log: - SV_LoadGame Log: - COMMAND Restart Log: - VCommand::ExecuteString Log: - VCmdBuf::Exec Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Segmentation Violation
Fri, 16 Jul 2010 13:17:53

Firebrand

I'll investigate what the problem could be.
Mon, 19 Jul 2010 23:31:59

Firebrand

Seemed to be a memory leak, it's fixed now.

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