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coryholl
Init: Adding /usr/local/share/vavoom/basev/common/basepak.pk3 Init: adding /home/dalek/.vavoom/strife1.wad Init: adding /home/dalek/.vavoom/voices.wad Init: Adding /usr/local/share/vavoom/basev/strife/basepak.pk3 Init: Adding /usr/local/share/vavoom/basev/strife/xflats.pk3 Init: Adding /usr/local/share/vavoom/basev/strife/xgfx.pk3 Init: Adding /usr/local/share/vavoom/basev/strife/xmodels.pk3 Init: Adding /usr/local/share/vavoom/basev/strife/xwalls.pk3 Init: Strife textures detected Init: Strife textures detected Init: Host name: Vortis Init: My IP address: 127.0.1.1 Init: UDP Initialised DevNet: TCP/IP address 127.0.1.1 Parsing Importing packages Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Parsing DECORATE definition files Init: Processing DECORATE scripts Log: Unsupported flag oldradiusdmg in BossBrain Log: Unsupported flag fixmapthingpos in KlaxonWarningLight Init: Post-procesing Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Selected SDL sound device Init: Configured audio device Init: Driver: alsa Init: Freqency: 44100 Init: Channels: 2 Init: Format: 8010 Init: Selected SDL midi device Init: Selected Linux CD audio device Init: CD_Init: open of "/dev/cdrom" failed (123) Init: Using 16 voices Init: Selected SDL OpenGL rasteriser device Init: Parsing effect defs Init: No such sprite alco Init: No such sprite alco Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Init: Stencil buffer available Log: 1280x1024x32. Init: GL_VENDOR: NVIDIA Corporation Init: GL_RENDERER: GeForce 8600 GT/PCI/SSE2 Init: GL_VERSION: 3.0.0 NVIDIA 185.18.36 Init: GL_EXTENSIONS: Init: - GL_ARB_color_buffer_float Init: - GL_ARB_depth_buffer_float Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_draw_instanced Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_half_float_pixel Init: - GL_ARB_half_float_vertex Init: - GL_ARB_framebuffer_object Init: - GL_ARB_geometry_shader4 Init: - GL_ARB_imaging Init: - GL_ARB_map_buffer_range Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shadow Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_buffer_object Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_rectangle Init: - GL_ARB_texture_rg Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_array_object Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_S3_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_Cg_shader Init: - GL_EXT_bindable_uniform Init: - GL_EXT_depth_bounds_test Init: - GL_EXT_direct_state_access Init: - GL_EXT_draw_buffers2 Init: - GL_EXT_draw_instanced Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXTX_framebuffer_mixed_formats Init: - GL_EXT_framebuffer_sRGB Init: - GL_EXT_geometry_shader4 Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_gpu_shader4 Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_float Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_provoking_vertex Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture3D Init: - GL_EXT_texture_array Init: - GL_EXT_texture_buffer_object Init: - GL_EXT_texture_compression_latc Init: - GL_EXT_texture_compression_rgtc Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_integer Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_sRGB Init: - GL_EXT_texture_swizzle Init: - GL_EXT_texture_shared_exponent Init: - GL_EXT_timer_query Init: - GL_EXT_vertex_array Init: - GL_EXT_vertex_array_bgra Init: - GL_IBM_rasterpos_clip Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_copy_depth_to_color Init: - GL_NV_depth_buffer_float Init: - GL_NV_conditional_render Init: - GL_NV_depth_clamp Init: - GL_NV_explicit_multisample Init: - GL_NV_fence Init: - GL_NV_float_buffer Init: - GL_NV_fog_distance Init: - GL_NV_fragment_program Init: - GL_NV_fragment_program_option Init: - GL_NV_fragment_program2 Init: - GL_NV_framebuffer_multisample_coverage Init: - GL_NV_geometry_shader4 Init: - GL_NV_gpu_program4 Init: - GL_NV_half_float Init: - GL_NV_light_max_exponent Init: - GL_NV_multisample_coverage Init: - GL_NV_multisample_filter_hint Init: - GL_NV_occlusion_query Init: - GL_NV_packed_depth_stencil Init: - GL_NV_parameter_buffer_object Init: - GL_NV_pixel_data_range Init: - GL_NV_point_sprite Init: - GL_NV_primitive_restart Init: - GL_NV_register_combiners Init: - GL_NV_register_combiners2 Init: - GL_NV_texgen_reflection Init: - GL_NV_texture_compression_vtc Init: - GL_NV_texture_env_combine4 Init: - GL_NV_texture_expand_normal Init: - GL_NV_texture_rectangle Init: - GL_NV_texture_shader Init: - GL_NV_texture_shader2 Init: - GL_NV_texture_shader3 Init: - GL_NV_transform_feedback Init: - GL_NV_vertex_array_range Init: - GL_NV_vertex_array_range2 Init: - GL_NV_vertex_program Init: - GL_NV_vertex_program1_1 Init: - GL_NV_vertex_program2 Init: - GL_NV_vertex_program2_option Init: - GL_NV_vertex_program3 Init: - GL_NVX_conditional_render Init: - GL_NV_vertex_buffer_unified_memory Init: - GL_NV_shader_buffer_load Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_lod Init: - GL_SGIX_depth_texture Init: - GL_SGIX_shadow Init: - GL_SUN_slice_accum Init: Maximum texture size: 8192 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Log: timidity.cfg: No such file or directory Log: Timidity init failed Log: Loading "oracle" Dev: Spawning server map12 Log: GB: Map goes from (-2432,-848) to (3020,6016) Log: GB: Creating Segs... Log: --------------------------------------- Log: AREA 12: the temple of the oracle Log: Dev: 492 subdivides Dev: 1107 seg subdivides Dev: 305k light mem Dev: Client level loaded Log: timidity.cfg: No such file or directory Log: Timidity init failed Log: >god Log: GOD MODE ON Log: timidity.cfg: No such file or directory Log: Timidity init failed Log: PLAYER left the game Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_ShutdownI don't see anything useful in the debug.txt log. I can see where I invoked GOD mode so I could fight the Spectre unabated, but I see nothing else in the log around that action to suggest why the Spectre is not susceptible to the Sigil. Compiled with gcc 4.4.1 on Ubuntu 9.10, 32 bit. This problem has persisted in all the SVN versions from the last couple of weeks so it is not a new bug. However version 1.30 did not have this problem, although it has a segfault issue that seemed to be related to the lightning effect in the game.
Firebrand
coryholl
Firebrand
Firebrand
coryholl