First of all great work on the fully playable Strife. I was recently able to play through the whole game start to finish without too many problems. That said I have come across a number of minor bugs that still exist.
1. The game still crashes in v. 1.16.1 when opening objectives screen. For some reason it thinks that each new audio transmission is a new objective, so it tries to display text from a log file that doesn't exist. This error didn't occur in previous versions.
2. Voices from voices.wad stop playing after approximately 10 min (running on Win2k), making it necessary to quit and restart the game to get them to work. It's not just the voices; all player centered sound effects stop playing after a while, including weapon firings.
3. Hall of mirrors effect due to missing surface textures still occurs in certain places, like the power plant for example. Could be a glvis problem, but rebuilding the maps does not solve the problem no matter which mode I use.
4. It is possible to get stuck "inside" the newly implemented sliding-style doors (like the sewer grating and black doors) if you're in the doorway while it's closing. The doors can't be reopened if you get stuck so the only way out is with NOCLIP. In addition, only the closing animation plays, not the animation as the door is opening. This makes it hard to tell when the doors are open or to see what's behind them.
5. The quit-game screens do not show up.
6. Map names do not show up on the map screen, though I forget if they're supposed to or not. I can't run the original to test this.
7. Special items, such as Targeter and Teleport Beacon, are not implemented.
8. Healing and ammo replenishment unimplemented at Front base. I seem to recall in the original this would depend on the difficulty setting, so on the hardest setting for example you'd have to be below 50% before the medic would heal you.
9. Saving and reloading while wearing an environment suit causes the green vision to disappear. Edit: The green flashing still occurs however as it is about to wear off.
10. Player flaming death animation not implemented, like if you get killed by a flamethrower or WP grenade. In the original you'd see him waving his flaming arms around before collapsing. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Level Specific Bugs:
11. When you claim the 3rd Sigil piece, Blackbird says the wrong line, "You wield the power of the complete Sigil." This happens if you kill the Oracle first. The game is using the line as if you'd played the second ending, so the cause of this could be accepting the Oracle's mission to kill Macil in order to get the upgrades before opting to kill the Oracle anyway. If you go for the second ending and kill Macil first Blackbird says the line about, "Back to the Factory," which also seems out of place since you would not have visited the factory yet.
12. Missing script: Richter does not open the entrance to the catacombs, making it necessary to cheat with NOCLIP to finish the game.
13. Stamina/Accuracy bonus does work completing the Training Facility, but your health is not restored at the end the way it's supposed to be and you get no message.
14. Stamina/Accuracy bonus not implemented for freeing the drones at the mine, and the drones do not realize they're free.
15. In the Laboratory near where the 1st inquisitor comes out there is a control room with a peasant. The back wall opens to reveal a teleporter, but when you step on it you get teleported into a solid column in a secret room and wind up stuck. The nearby switch can't be reached if you're stuck and doesn't seem to do anything. In fact the column only lowers once you use NOCLIP to free yourself from it. This secret is easily accessible in other ways, but getting stuck is annoying.
16. If you fall into the lower water pool near the Proving Grounds entrance in the lab (by the red banner) there is no way back up except to reload.
17. The Loremaster's chain attack does not send you flying across the room the way it used to. It just does a mediocre amount of damage.
Sorry for the long post, but I hope you can look into these for the next update.