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[Fixed] Sprites through the floor D:

Mon, 28 Jun 2004 03:18:04

CheapAlert

Ohh GEEZ! Imagine trying to pick up a potion like this: [img:1nd4v2dc]http://www.planetquake.com/gargoyle/vavoomfloor.jpg[/img:1nd4v2dc] The sprites look a bit wide too. Video card: nVidia Geforce2GTS 64mb Latest drivers (detonator 53.xx iirc) Res: 1152x864x32 Happens on v1.15 and the last beta.
Mon, 28 Jun 2004 06:37:09

quattj

Yah, there are quite  a few posts about this.<br><br>Janis implemented an option to use the old Doom engine aspect ratio.  I forgot what it is, but it stretches everything taller so it doesn't look squashed.<br><br>Someone should be able to say.<br><br>As for going through the floor, the way vavoom does the graphics, it's just what happens with them.  I think there was a possible option in the works for shifting the sprites.  In the meantime, however, you can use the 3D model packs, which look a little better anyway :p  I know this doesn't really "fix" the issue, but it's a nice alternative <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 30 Jun 2004 19:50:44

hawkwind

No one reads the text files anymore.

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