Back to the Vavoom Forum Archives


Forum

[Fixed] Some more: Sound / Strife

Thu, 24 Jan 2002 03:46:48

LigH

Dear members,<br><br>I already wrote the Vavoom team, but better I do it here as well - maybe someone has good ideas:<br><br>- I have a TerraTec DMX Xfire 1024; playing any game (e.g. Heretic) usually crashes after a few minutes with a DirectSound error;<br><br>- Does anyone have Strife? In earlier versions I could at least walk around, but it didn't find any sounds, and enemies stood around like objects; the latest version crashes right at the start. Rogue is the one to blame here, there is no more support, no way to contact the company, no way to request sources. (But finally, I'm through! Oh, Strife is so crazy...)<br><br>
Sat, 26 Jan 2002 13:02:10

Thrall

I also had problems with the game dumping into the desktop, but after upgrading to Strife ver. 1.31, I could once again walk around.  Three-quarters of the sounds were missing and I couldn't talk to anyone, but what more can you expect when the readme clearly states Strife was included for test purposes only.
Tue, 29 Jan 2002 10:41:24

Glassworks

Strife was such a brilliant game for its time. Support would be great but I think that Vavoom ignores the VOICES.WAD file and we lose a lot of info. Perhaps if you could compile the sounds from the voices wad into the main strife wad, then it would give you more sounds. That wouldn't solve some of the other problems, though.<br><br>Also, Strife comes back with an error when you exit normally:<br><br>[tt]W_GetNumForName:voc104 not found!<br><br>Stack trace: (LocalSoundTillDone) <- S_PlayTillDone <- TProgs::ExecuteFunction <- (MB_Responder) <- Host_Frame[/tt]<br><br>Whatever that means.<br><br>I'm certainly looking forward to full Strife support.<br><br>--Glassworks
Tue, 29 Jan 2002 14:51:56

Thrall

I agree with you 100%.  In my view, Strife paved the way for Deus Ex and Half-Life in that it mixed a coherant storyline with ball-busting action.  To be able to relive this game in OpenGL would be a godsend.<br><br>Perhaps if we begged enough...
Tue, 29 Jan 2002 15:35:50

LigH

[quote author=Thrall link=board=news;num=1011811608;start=0#3 date=01/29/02 at 07:51:56](...) To be able to relive this game in OpenGL would be a godsend.<br><br>Perhaps if we begged enough...<br><br>But where do we send our demand? Sending mails to Rogue is pretty useless, there is no one who answers. Does Rogue exist at all anymore? Is there a phone hotline or a postal address? Same for Velocity - their web domain even seems to be unused.
Wed, 30 Jan 2002 06:16:02

Thrall

I was actually referring to the Vavoom team...
Wed, 30 Jan 2002 08:44:33

Glassworks

Actually, Strife runs fine on it's own under XP, but the problem is that the sound is screwy, and gameplay slow for a while, and every new sound you hear is scratchy and slows down the play again until it has played through once. Annoying.<br>That goes the same for my crappy onboard sound card and my brother's SBLive.<br>I suppose if there was a fix for the sound under XP, or just Window sin general, we could play it in software for the time being - but where's the fun in that??<br><br>--Glassworks
Wed, 30 Jan 2002 09:27:39

Glassworks

Perhaps we could band together to make the models for everything, you know, help out?
Wed, 30 Jan 2002 19:51:02

LigH

I already talked to the Vavoom team during the last weeks of the previous year about issues with Strife. They told me that it is very hard to support a game when they don't have the source code, therefore everything would need to be guesswork.<br><br>Strife is much more complex than any of the other 3D shooters based on the DOOM engine: Not everyone is an enemy; not all enemies are always attacking, it depends on your behaviour (e.g. the alarm state in the current zone); you can talk to persons, and the topic depends on the story progress... Most probably everything is just a matter of bitflags, but they must be known.<br><br>Source codes of DOOM, Heretic, Hexen and other 3D shooters are available, so it's not too hard to read and implement their technology and game logic. But Strife is the exception: Rogue Entertainment does not answer on e-mails, Velocity even seems to be lost - and as long as the Vavoom team is not able to get the Strife sources, it does not help to beg them for support more than before.
Wed, 30 Jan 2002 20:58:57

RambOrc

Has anyone tried to contact id? Also, what about putting up a petition on Petitiononline? Get enough signatures and Rogue just might realize they're losing face if they don't answer.<br><br>p.s. it's cool to see Strife fans for the first time, for years I've known nobody beside me and my brother who has played Strife. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --><br><br>Hey anyone wanting to make a website about Strife, I'll host it with pleasure (on the same server I'm posting this message).
Thu, 31 Jan 2002 12:21:05

Glassworks

Well, I'd be happy to build that page, but I'm affraid I wouldn't know what the hell we could possibly put on the page, nor could I hang around to update it...<br><br>I run a multimedia company, and single handedly made <!-- w --><a class="postlink" href="http://www.matthewreilly.com">http://www.matthewreilly.com</a><!-- w --> , so if somebody with an idea needs a hand making the graphics, flash and html - let me know!<br><br>Strife is the difinitive 'have you ever played...' game. One of those best titles that was never really appreciated. Like Trespasser or Ultima 9 etc, only from the early 1990's.<br><br>Somebody mentioned Wolfenstein in another post: Here's the original:<br>[img:374a9ipy]http://www.users.bigpond.com/alcazar/intro.gif[/img:374a9ipy]!!<br><br>--Glassworks
Thu, 31 Jan 2002 20:48:13

RambOrc

You make a modular template design and we're nearly set, all we need is someone who does content and updates. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 31 Jan 2002 22:05:03

Glassworks

OK, then. I'll look into it.<br>I have a few days holiday left, so I'll scrape smething together and see what you all think. Give me a week or less and I'll post the link here.<br><br>This should be fun <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br><br>Send any suggestions/comments to [email:1jt5f1co]rico_stallion@hotmail.com[/email:1jt5f1co], and use the subject 'Strife' as opposed to 'Cute 18yr Webcam Girls Free'<br><br>--Glassworks<br><br>Once somebody steps up to take care of it, I'll sign over rights and dish out the PSD files!
Fri, 01 Feb 2002 02:46:41

LigH

I recently published some walkthrough for Strife to DLH.net (in german - maybe I'll find time to translate it into english).
Fri, 01 Feb 2002 10:00:08

Glassworks

Update:<br><br>I've laid out all the ground work for the page. I just want to let you know that I'll be doing some heavy graphics work on this to make it look just-so. Meaning; don't expect to see a page within the next two days!<br><br>I want to make the page:<br>[list:1bzl7s4t][*:1bzl7s4t]Easy to Update [/*:m:1bzl7s4t][*:1bzl7s4t]Fast to Load [/*:m:1bzl7s4t][*:1bzl7s4t]Intelligent [/*:m:1bzl7s4t][*:1bzl7s4t]Good Looking, and [/*:m:1bzl7s4t][*:1bzl7s4t]Fun[/*:m:1bzl7s4t][/list:u:1bzl7s4t]<br>Which takes a bit of time, when you don't want just a run-of-the-mill elcrappo page.<br><br>Don't forget to brainstorm some content! I have a few entries, plus the aforementioned Strife Walkthrough (above post); but we need more!  ;)<br><br>--Glassworks
Sat, 02 Feb 2002 22:05:53

Glassworks

OK, I need a qucik bit of feedback from everybody who cares about the Strife page we're putting together:<br><br>Frames or No-Frames?<br><br>Message me through this BB and leave your choice.<br>Thanks<br><br>--Glassworks
Sun, 03 Feb 2002 05:52:23

RambOrc

Definitely no frames, they've way more drawbacks than advantages... since the server can do everything Apache on Unix can and I don't think there'll be THAT many ppl visiting, it shouldn't be a prob to make all pages server-parsed .shtml and include headers and footers with SSI (==> templates). That means even w/o frames navigation bar updates need to be done once only.<br><br>BTW Flash, pls make sure you have a standard HTML substitute for all links/options... though MacroMedia claims 95% or more computers have Flash installed, from the half a dozen I've got access to on a regular base maybe one has Flash 5, 3 Flash 4, one some even older version, and one of them has no Flash at all. Not to mention search engines can't follow Flash links.<br><br>As for the content, I'd say someone could take screenshots on both the original DOS version and Vavoom and mail them to Glassworks or me. Together with the walkthrough, a short info on Strife, a download link (or maybe the demo download file itself? I'm not sure whether it's legal to mirror the file?) and a news page, it should be OK to go public, more stuff like hints or whatever could be added later on.
Mon, 04 Feb 2002 07:11:36

Glassworks

I won't be using Flash for the navigation.<br>But that's cool - I know alot of people don't like frames (I haven't had any problems before) so I thought I should ask.<br>Have a look at <!-- m --><a class="postlink" href="http://come.to/station409/">http://come.to/station409/</a><!-- m --> to see another fanpage that I set up, but don't run.<br><br>--Glassworks
Mon, 04 Feb 2002 11:38:21

Glassworks

OK, gents.<br><br>I've made up some preliminary stuff for the template page. Take a quick peek at <!-- m --><a class="postlink" href="http://www.users.bigpond.com/alcazar/strife/template.htm">http://www.users.bigpond.com/alcazar/st ... mplate.htm</a><!-- m --> and let me know if I should continue or not. Most of the stuff is ripped from Strife, I have more ideas to put in, but that's the basic plot.<br><br>--Glassworks
Mon, 04 Feb 2002 15:26:42

Thrall

I'm impressed.  I say go for it.
Mon, 04 Feb 2002 18:59:39

RambOrc

Not bad... only compatiblity probs I spotted this far are table backgrounds, both on the spirale on the left and the green relief top-right have probs in Netscape 4/6 (the spirale's table is too wide in NS 4 and thus part of the graphics repeats itself. The top-right green relief is missing on both Netscape versions). If you can't figure out how to put it right, just mail me the HTML file, I know it's possible because I've created such designs that were looking the same in all browsers.<br><br>Regarding domain name, anyone wanting to register something or should we put it into a subdomain of an existing domain?
Mon, 04 Feb 2002 19:21:35

Glassworks

Sounds like you know how to kick ass and make netscape work. I gave up on netscape back with Gold 3.01 - So i'll do the design and send you the rest. I'll let you do the 'hard work' on the html side of things.<br>That sproal is irking me anyway, I may grab another texture from the game instead.<br>Well, I'll complete the ideas that I had, and get back to y'all soon.<br><br>--Glassworks<br><br>Games like Strife make me glad I still have my 486.<br>Progs like Vavoom make me glad I have a 733.
Tue, 05 Feb 2002 13:25:41

Glassworks

OK, check out <!-- m --><a class="postlink" href="http://www.users.bigpond.com/alcazar/strife/template3.htm">http://www.users.bigpond.com/alcazar/st ... plate3.htm</a><!-- m --> for the changes I made - There's still a few special touches that I haven't finished, but they are superficial. I replaced that awful menu bar with something a little more interesting and easier to look at.<br>Please send me your suggestions before I finish working, and we still need someone to look after this thing!  ;)<br><br>--Glassworks
Wed, 06 Feb 2002 15:07:11

Glassworks

Right, lads. I finished my design for the Strife Site. Most of the rest of the graphics that will be made on a case-by-case basis was just going to be headers made from the letters used to make 'Guardians of the Sigil.' This can be done by anybody with half a brain and a copy or photoshop or paintshop (ugh).<br>Check out my final version at <!-- m --><a class="postlink" href="http://www.users.bigpond.com/alcazar/strife/index.htm">http://www.users.bigpond.com/alcazar/strife/index.htm</a><!-- m --><br><br>--Glassworks
Wed, 06 Feb 2002 16:51:53

Janis Legzdinsh

Looks very nice.
Thu, 07 Feb 2002 17:49:18

Glassworks

Thanks!<br><br>Say, do you have an 88x31 banner that we can stick under the 'supported by' area? If not, then I'll make one for you. Yes, it's a threat.<br><br>--Glassworks
Fri, 08 Feb 2002 04:03:13

RambOrc

The question is, supported by what? I could not yet decide on which part of the network to put it (The Orcish Web or the RavenGames Network or something entirely else). For several reasons, it'd be easiest to put it on strife.ravencommunity.net, except that it's not a game made by Raven... any suggestions?
Fri, 08 Feb 2002 04:13:55

Janis Legzdinsh

How about a subdomain on vavoom-engine.com?
Fri, 08 Feb 2002 07:42:57

RambOrc

If you agree with it, it's cool from my side, I'll set it up tomorrow. I guess it should be strife.vavoom-engine.com, right?<br><br>p.s. sorry for the downtime earlier today (in case you noticed)
Fri, 08 Feb 2002 16:59:28

Janis Legzdinsh

Yes, that will be fine.<br><br>PS. I have saved some Strife pages with walkthrough and some other information on Strife. Maybe these may be usefull. If you want them I can send them to you.
Fri, 08 Feb 2002 20:52:53

RambOrc

Best would be if you'd upload it to the server in a new directory (what about strife), I'll move it to the new host dir afterwards.
Sat, 09 Feb 2002 03:02:10

Janis Legzdinsh

There it is. If anyone wants to look at it, go to [url:3rcpgxtx]http://www.vavoom-engine.com/strife/.
Sat, 09 Feb 2002 16:43:45

LigH

Must have been a long time ago that you collected any info from Velocity -  currently, velo.com is selling bicycles, velocity.com is available... "They're dead, Jim!"
Tue, 26 Feb 2002 13:36:47

SlayeR

[quote author=Ramborc]K[ link=board=news;num=1011811608;start=0#9 date=01/30/02 at 13:58:57]what about putting up a petition on Petitiononline? Get enough signatures and Rogue just might realize they're losing face if they don't answer.<br><br>Uhh, you won't have any luck. They don't give out the source because they lost it. <br><br>(I'm guessing you guys don't know this, but if you do, please ignore this post <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> )

Back to the Vavoom Forum Archives