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[Fixed] Overflow crash when deliver killing blow to monster

Sun, 28 May 2006 23:59:31

Shadow Wulfe

In Doom 2:Evilution, at the final level Last Call, when I deliver the killing blow to the final boss... the game crashes with this error: TSizeBuf::GetSpace: overflow without allowoverflow set Stack trace: (common.Object.MSG_WriteShort) <-VMessage::GetSpace <- VMessage::operator << vint16 <- RunFunction <- (common.Object.MSG_WriteShort - 1075792) <-RunFunction <- (svprogs.Actor.A_Explode 127) <- RunFunction <- (svprogs.Rocket.S_EXPLODE1.None 6) <- TProgs::ExcecuteFunction <- (svprogs.Rocket.S_EXPLODE1.None) <- VEntity::SetState <- RunFunction <- (common.Entity.SetState -1248392) <-RunFunction <- (svprogs.Actor.ExplodeMissile 23) <- RunFunction <- (svprogs.Actor.ZMovement 633) <- RunFunction <- (svprogs.Actor.Physics 699) <- RunFunction <- (svprogs.Actor.Tick 63) <- TProgs::ExcecuteFunction <- (svprogs.Actor.Tick) <- VThinker::Tick <- RunThinkers <- P_Ticker <- SV_Ticker <- ServerFrame <- Host_Frame How do I stop this?
Mon, 29 May 2006 16:36:53

Janis Legzdinsh

Already fixed.

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