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[Fixed] Mus foobs

Fri, 18 Jun 2004 22:53:59

CheapAlert

I've noticed when trying my Chiselfest wad (unfortunately, it's private beta, pm/mail me if you want it (a link)) out, all of it's .mus files foobed up:<br><br>- Most highpitched instruments's are off key most of the time. Purple Haze sounds really freaky with this.
Sun, 20 Jun 2004 12:07:31

Firebrand

I have noticed that music tracks stop being heard when using 3d sound (SB Live!), but I really don't know if it's with the engine or a bug with my sound drivers or soundcard.  ::)<br><br>And those things that Cheapy says are true too.  :-/
Sun, 20 Jun 2004 15:09:48

CheapAlert

I've been playing Strife, Doom2, and my wad, I really haven't noticed any music stopping... Probably because it's using the M$ synth. I've listened to the bohemian rhapshody (map04) mus file 2 times in a row, and it hasn't stopped (this is a good 6 minute song that'll end before you know it, it's a good time killer). Of course, it's out of sync. Like crazy. Piano notes come in late, etc. Good example of the foob.<br><br>However even outside Vavoom, on SBLive!'s MIDI synth, playing midis and after a while in any game or app that uses it, say like mplayer2 or winamp5, randomly, the midi will "Freeze up". Clicking on the position bar unfreezed it. Gets me annoyed sometimes.<br><br>Possibly a driver issue, though oddly i've only seen it occured when my comp's kinda hot... then again it's never happened with the k6's i've used in the past with the same audio card. strange! I'm pretty sure I have the latest drivers, LiveWare! and such.<br><br>Still, the MUS sounds funky in Vavoom. Lemme put up a wad with chiselfest's music instead so you can experience the great joy of mus bugs yourselves.<br><br>http://cheapy.fragfiles.org/chismus.zip<br><br>EDIT: I tried the latest beta (beta4) and the foobs (I like to call it foob, because it's fubar) still exist. D:!!!!!<br><br>I even made a YTMND that sorta demonstrates it<br>http://vafoob.ytmnd.com/
Mon, 21 Jun 2004 05:21:57

quattj

It could just be that you have either bad midis that you created the .mus files from, or bad MUS data.<br>I tried loading your music wad with an old Doom editing program call NWT (new wad tools) and it was unable to play all but two of your MUS entries.<br><br>Try converting some other midis and use them, and also try using a different MUS creation program and see if either of those help.  I think there is a really simple program called either mid2mus or midi2mus which should work if your midi files are not messed up.  (Don't know if it can handle XG based midis though, so you might have to check that.  XG midis have extra info for greater sound control that regular midis don't have in them.)
Mon, 21 Jun 2004 07:40:58

CheapAlert

I am using that old 1994 program Midi2mus actually.<br><br>Sounds fine in other engines it seems, but this one :O
Thu, 24 Jun 2004 11:13:07

CheapAlert

Recently the fragfiles server foobed, and now i've got the site back up, but right here instead.<br><br>http://www.fragfiles.org/~cheapy/doom.html<br><br>Has the chismus.wad as well as some other one....i haven't tried....with vavoom... but should....<br><br>YTMND horked too so there goes my demonstration  :'(
Wed, 30 Jun 2004 18:18:45

Janis Legzdinsh

Vavoom uses DirectMusic for midi, that's why it sounds different. You can also put midi file instead of the mus file directly into the wad file since Vavoom has to convert it back to midi.
Thu, 01 Jul 2004 08:32:02

Firebrand

That might be the reason for the music foobs, music that is done directly as .mus format sometimes are screwed when converted to .mid format (why that happens is a mystery to me  ???).
Sat, 03 Jul 2004 03:28:17

CheapAlert

Maybe like the vising programs that run on vavoom's first time with a wad, you could have a proper MUS to MIDI conversion process automatically. <br><br>Just an idea <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. Winamp and Wintex saves MIDI's from MUS's good.<br><br>Doomsday engine does use the Directmusic API/M$ Synth as well at one point..
Mon, 05 Jul 2004 19:23:10

Janis Legzdinsh

But that would make music unplayable with original exe file.
Tue, 06 Jul 2004 03:19:10

CheapAlert

Have it as a seperate file (like DOOM2.MDS, which is simply a wad of the converted midis, etc)
Wed, 07 Jul 2004 20:51:22

Janis Legzdinsh

Actually I don't think it will help, because the convertor will create the same midi file it does in runtime, and if there's something wrong it will be the same with pre-converted midi files.
Sat, 10 Jul 2004 19:14:22

CheapAlert

Hmm, well, sorry to speak the obvious, but erm....<br><br>Improve the converter?
Sun, 11 Jul 2004 00:35:17

Janis Legzdinsh

Sure. AFAIR mus2midi source is available, so I can compare it to qmus2mid and I can look as well at the sources of other ports.
Sun, 11 Jul 2004 15:06:01

CheapAlert

Groovy. I'll be patient, then.
Sun, 25 Dec 2005 12:52:12

Janis Legzdinsh

The new midi driver should sound much better.

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