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[Fixed] Hexen: OpenGL messes up flechette physics for fighte

Sun, 19 Feb 2006 19:28:17


In Hexen on Linux, the throwable flechettes don't throw very far in opengl rendering mode. If I don't turn on opengl, they behave as normal. Eric Jergensen
Tue, 21 Feb 2006 15:28:05


I don't think that using a different renderer could make any difference in the physics, as the code for the physics is the same, I think this is a very weird bug.
Wed, 05 Apr 2006 18:23:48

Janis Legzdinsh

It was because initial speed wsa framerate dependant. Fixed.

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