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[Fixed] Doom monsters can activate fast doors and lifts

Tue, 08 Apr 2008 16:38:23

appelzin3

In Vavoom the Doom monsters can activate some line types which they couldn't do with the original Doom/Doom2. Those seem to be: 105 = "WR Door Open Wait Close (fast)"; 108 = "W1 Door Open Wait Close (fast)"; 117 = "DR Door Open Wait Close (fast)"; 120 = "WR Lift Lower Wait Raise (fast)"; 121 = "W1 Lift Lower Wait Raise (fast)"; With some wads monsters can provide shortcuts by opening fast doors or lowering lifts from the other side. Or monsters can accidentally prevent access to some areas by operating the works-only-once lifts and doors. A demo wad here included:
Tue, 08 Apr 2008 17:55:04

Firebrand

So you are saying that this isn't supposed to happen? I'm asking just to know, I remember I added some code from Boom that enhanced monsters with certain things, maybe a compatibility option for this? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 09 Apr 2008 16:44:29

appelzin3

[quote="Firebrand":27cgr9a8]So you are saying that this isn't supposed to happen? Well - atleast monsters couldn't open fast doors or activate fast lifts with the original Doom. Maybe it's a Vavoom additional feature such as 3D floors and lightning . <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 11 Apr 2008 16:54:16

Firebrand

Yes, then I'll add a compatibility option for it, so you can turn it off if you don't like (like monsters backing off) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 17 Apr 2008 16:39:40

appelzin3

[quote="Firebrand":3swg6bwg]Yes, then I'll add a compatibility option for it, so you can turn it off if you don't like (like monsters backing off) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. That'd be suberb!
Wed, 28 May 2008 19:18:32

Janis Legzdinsh

Fixed.

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