Back to the Vavoom Forum Archives


Forum

[Fixed] can't take screenshots

Tue, 13 Aug 2002 23:28:20

Dummy

I get the following error when I press Print-Screen:<br><br>"Segmentation Violation<br><br>Stack trace : WritePCXfile <- Host_Frame"
Wed, 14 Aug 2002 00:21:57

moose

Yer I've gotten that befor but only sometimes so if you try again it might not happen.<br><br>And Janis While we're talking about sigmentation violation my bro said that he gets one whenever he trys to play heretic. I'll start this on a new topic if u like.
Wed, 14 Aug 2002 04:20:11

Dummy

I tried several times and I got kicked out with the error message each time   ???<br><br>Aw, well... I can live without a screenshot feature  ;)
Wed, 14 Aug 2002 05:36:05

moose

Sigmentation is somthing lots of people have had so your not alone if you look at other topics you might find out why it happens. I would tell you but I can't remember but I think the answers there somewere.<br><br>Sorry if I haven't been much help <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 15 Aug 2002 03:18:15

Janis Legzdinsh

And Janis While we're talking about sigmentation violation my bro said that he gets one whenever he trys to play heretic.
<br>I need the stack trace. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 15 Aug 2002 14:36:33

JinnaiGuy

I'm not completely sure, but is the glitch of the screenshot system possibly due to the assumption that you're capturing ONLY an 8 or 24 bit image?
Thu, 15 Aug 2002 18:50:50

moose

[quote author=Janis Legzdinsh link=board=news;num=1029245301;start=0#4 date=08/14/02 at 20:18:15]<br>I need the stack trace. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br><br>Stack Trace ???<br><br>Oh and it only crashes when useing D3D or OpenGL<br>
Thu, 15 Aug 2002 19:13:19

moose

Oh and dummy after its kicked you out if you go into paint or what ever you want to use and paste there should be you screenshot.
Fri, 16 Aug 2002 02:32:06

Janis Legzdinsh

Stack Trace ???
<br><br>Yes, in the error message dialog there should be such a thing.
Fri, 16 Aug 2002 02:33:15

Janis Legzdinsh

I'm not completely sure, but is the glitch of the screenshot system possibly due to the assumption that you're capturing ONLY an 8 or 24 bit image?  (When the game can be set to 16 or 32 also?)<br><br>My video card doesn't support 24-bit mode, and I seem to have broke the software renderer, so I can't test this idea <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
<br><br>It's just the output format, the image is converted as needed.
Fri, 16 Aug 2002 05:59:42

JinnaiGuy

Well I'm aware of the output format; it just "looked" like the source code was extremely specific on being just 8 or 24 bit, and I didn't see the conversion code, but then, I'm also reverse engineering YOUR source code, so I could've easily missed it.  :)<br><br>So then, why DOES it crash? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 16 Aug 2002 06:07:57

moose

Sorry my mind went blank I should know by now I've posted enough Sigmentation Violations.<br><br>OK here it is:<br><br>Stack Trace: VOpenGLDrawer::Set Flat <-R_Precache Level ,-R_Start <-CL_ParseServerInfo <-CL_ParseServerMessage <-CL_ReadFromServer <-Host_Frame<br><br>Might not be exact my bros handwriting is pritty rough ;D
Sat, 17 Aug 2002 03:22:18

Janis Legzdinsh

OK, thanks. Will try to find out what's wrong, I mean both crashes.

Back to the Vavoom Forum Archives