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[Fixed] All kinds of crashes with Dark Realms (Vavoom 1.22)

Sat, 02 Dec 2006 17:07:17

The 4th Class

1) For some reason, it doesn't like saving in OpenGL. 2) Always crashes when trying to enter MAP02 3) Problems reading the MUS files I bet: all the tracks in the musics are "bounced" to 0:00, as opposed to where they should start. (Especially the drums) Here's one example of a bug I found:
TSizeBuf::GetSpace: overflow without allowoverflow set

Stack trace: (engine.Objct.MSG_WriteLong_ <- VMessage::Getspace <- 

VMessage::operator << cint32 <- RunFunction <- 

(engine.Object.MSG_WriteLong 0) <- RunFunction <- 

(engine.LevelInfo.AddedStaticLightRGB 73) <- RunFunction <- 

(svprogs.Actor.OnMapSpawn 557) <- RunFunction <- 

(svprogs.HexenLevelInfo.SpawnMapThing 350) <- VObject::ExecuteFunction 

<- (svprogs.HexenLevelInfo.SpawnMapThing) <- SV_SpawnServer <- 

SV_MapTeleport <- ServerFrame <- Host_Frame
Hope all this helps.
Mon, 04 Dec 2006 15:28:58

Crimson Wizard

According to this log error happens when engines tries to add a static 3d light. Probably not enouph memory buffer.
Mon, 04 Dec 2006 21:19:59

The 4th Class

Ok, how do you turn off 3d light and/or increase memory? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> And any advice on my other troubles? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Heh, lots of smiling today. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 23 May 2007 17:42:47

Janis Legzdinsh

The problem with MUS files also has been fixed, so this one can be closed now.

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