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[Fixed] 1.28 Door Texture Issue

Wed, 16 Jul 2008 23:47:25

guydudeperson

It don't bother me that much but me can't help but notice every time I open a door the textures y offset changes gradually <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> , me don't know if anyones complained about or if its just my computer or summat else...
Thu, 17 Jul 2008 17:01:31

Janis Legzdinsh

What exactly do you mean with that?
Thu, 17 Jul 2008 17:56:40

guydudeperson

If me open a door the texture looks fine it goes back down then you can see the top of another door near the floor the texture moves up as the door goes down methinks
Wed, 13 Aug 2008 19:04:17

Crimson Wizard

I confirm this bug. It happens if you (or some monster) stand under the door when it closes and make it re-raise again. Each time this happens door texture will gain offset.
Thu, 14 Aug 2008 16:22:41

Firebrand

Same applies for moving platforms, some variable might be overused or something...
Thu, 14 Aug 2008 22:58:45

guydudeperson

HAHA someone notices too but it don't happen every time you open a door and just let it close like it normally would? Does Vavoom supposed to have the door go all the way to the ceiling but Dooms engine stops the door 8 height things from the ceiling and then the texture continues to go up and when it lowers the textures offset has changed by 8? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Wed, 10 Sep 2008 20:52:09

guydudeperson

Double post/bump <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> This issue still plagues me <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> just so you know...
Wed, 05 Nov 2008 17:55:37

appelzin3

This also plagues 1.29. (otherways 1.29 is great, btw) Here's a screenshot serie from Doom2's MAP02 door. 1) the door before it has been opened 2) the door after opened and closed one time 3) the door after opened and closed two times 4) the door after opened and closed three times It's a fast turbo door. But with normal speed door types the texture isn't winded upwards as much at each time. It looks like with the normal speed doors if you stop and close the door before it hits the ceiling then it's textures aren't affected.
Thu, 06 Nov 2008 12:31:11

guydudeperson

[quote="appelzin3":2fcefib8]This also plagues 1.29. (otherways 1.29 is great, btw) Here's a screenshot serie from Doom2's MAP02 door. 1) the door before it has been opened 2) the door after opened and closed one time 3) the door after opened and closed two times 4) the door after opened and closed three times It's a fast turbo door. But with normal speed door types the texture isn't winded upwards as much at each time. It looks like with the normal speed doors if you stop and close the door before it hits the ceiling then it's textures aren't affected. w00t screenies <!-- s:slayer: --><img src="{SMILIES_PATH}/slayer.gif" alt=":slayer:" title="Slayer" /><!-- s:slayer: --> The one thing I was to lazy to do to explain mah problem...
Thu, 06 Nov 2008 21:32:01

Janis Legzdinsh

Fixed

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