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[Fixed] 1.24 linux - hexen crash bug

Fri, 22 Jun 2007 02:26:13

rosc2112

Getting another crash consistently, and can't seem to get around it to be able to continue the game. Here's the log: Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: adding /home/rosc/.vavoom/hexen.gwa Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./basev/hexen/xflats.pk3 Init: Adding ./basev/hexen/xgfx.pk3 Init: Adding ./basev/hexen/xmodels.pk3 Init: Adding ./basev/hexen/xmusic.pk3 Init: Adding ./basev/hexen/xwalls.pk3 Init: Host name: cygnus Init: My IP address: 192.168.0.2 Init: UDP Initialised DevNet: TCP/IP address 192.168.0.2 Init: Selected SDL sound device Init: Configured audio device Init: Driver: dsp Init: Freqency: 44100 Init: Channels: 2 Init: Format: 8010 Init: Selected SDL midi device Init: Selected Linux CD audio device Init: CD_Init: open of "/dev/cdrom" failed (6) Init: Using 16 voices Init: Selected SDL software rasteriser Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Init: 1818k surface cache Log: 800x600x8. Log: Loading "1" Dev: Spawning server map09 Log: --------------------------------------- Log: CAVES OF CIRCE Log: Dev: 115 subdivides Dev: 1191 seg subdivides Dev: 5k light mem Dev: Client level loaded Sys_Error: Bad extents - VRenderLevel::InitSurfs - VRenderLevel::UpdateRowOffset - VRenderLevel::UpdateDrawSeg - VRenderLevel::UpdateSubRegion - VRenderLevel::UpdateSubsector - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateBSPNode - VRenderLevel::UpdateWorld - VRenderLevel::RenderPlayerView - R_RenderPlayerView - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown STACK TRACE: stack 0 0x4048828b frame 0 0xbffff048 stack 1 0x804e331 frame 1 0xbffff068 ERROR: Bad extents
Fri, 22 Jun 2007 03:05:26

rosc2112

btw, is there a way to skip levels in vavoom/hexen?
Fri, 22 Jun 2007 15:02:54

Firebrand

[quote="rosc2112":3tc98e35]btw, is there a way to skip levels in vavoom/hexen? map map##, will get you to any map you specify, if you are playing heretic or doom 1 use it like map e#m# <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 09 Apr 2008 20:11:09

Janis Legzdinsh

Must have been fixed by now. At least it works fine for me.

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