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[Fixed] 1.19.1 Custom wads with maps crash vavoom

Mon, 06 Feb 2006 14:37:43

troll

1.18 worked. This works with both 1.18 and 1.19.1 Vavoom -doom2 -file simpsons.wad +r_models 0 +r_view_models 0 This crashes almost imediatley when a game is chosen (wolfendoom ) in 1.19.1 but works with 1.18 Vavoom -iwad doom2.wad -file original.wad orig15.wad +r_models 0 +r_view_models 0 so far all wads with maps do the same thing. I have even tried producing a doom2 iwad without maps. again it worked in 1.18 but not 1.19.1 It did get rid of a cross map monster bug thing tho. The error is - Segmentation Violation
Mon, 06 Feb 2006 19:10:16

Firebrand

Some more information of this might be useful, can you see the titlepic or the crash is even before starting the game?
Tue, 07 Feb 2006 00:29:09

troll

With hacx I see the title screen and main menu It crashes when I choose new game. With the wolfendoom wads I actually get about 5 secs into the game - It crashes on an action event - open door or shoot.
Thu, 09 Feb 2006 18:13:48

Sotho Tal Ker

you could try the -debug command line switch it will create a debug.txt in the basev folder
Thu, 09 Feb 2006 23:52:45

troll

ok - did that - here it is. 0x4000000 (64.000000 meg) allocated for zone, ZoneBase: 0x40961008 Init: adding doom2nomap.wad Init: adding basev/doom/wad0.wad Init: adding basev/doom2//wad0.wad Init: adding original.wad Init: adding original.gwa Init: adding orig15.wad Init: Selected SDL sound device Init: Configured audio device Init: Driver: alsa Init: Freqency: 44100 Init: Channels: 2 Init: Format: 8010 Init: Selected SDL midi device Init: Selected Linux CD audio device Init: CD_Init: open of "/dev/cdrom" failed (123) Init: Using 16 voices Init: Selected Software reaserizer Init: Host name: mobius Init: My TCP/IP address: 192.168.1.1 Init: UDP Initialized DevNet: TCP/IP address 192.168.1.1 Dev: Free memory 61077456, largest block 60941092, free blocks 171 Dev: Purgable memory 0, largest block 0, total blocks 0 Log: Executing "basev/startup.vs". Log: Executing "basev/default.cfg". Log: Can't find "config.cfg". Log: Can't find "autoexec.cfg". Init: 6037k surface cache Log: 800x600x32. Dev: Spawning server MAP01 Dev: Server spawned Dev: CL_EstablishConnection: connected to local Dev: Client LOCAL connected Log: --------------------------------------- Log: entryway Log: Dev: Client level loaded Dev: 210 subdivides Dev: 7 seg subdivides Dev: 12k light mem - S_LoadSound - VSDLSoundDevice::LoadSound - VSDLSoundDevice::PlaySound - S_StartSound - SN_UpdateActiveSequences - S_UpdateSounds - Host_Frame STACK TRACE: stack 0 0x8133324 frame 0 0xbf8fd4c8 stack 1 0x40460c1c frame 1 0xbf8fd4f8 stack 2 0x804cfc1 frame 2 0xbf8fd528 ERROR: Segmentation Violation
Fri, 10 Feb 2006 20:39:19

Janis Legzdinsh

Now I see that it crashes when trying to load a sound. Will check it out.
Sat, 08 Apr 2006 14:55:50

Janis Legzdinsh

Fixed.

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