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[Fixed] [SVN 11.09.2007] Map transition bug

Thu, 13 Sep 2007 11:09:52

Crimson Wizard

After player was just transferred to another map, there's a moment just before he appears on spawn place, when he or his view origin is positioned in some wrong place ( I may only guess it's point (0,0,0) ), usually in the wall, and world is being rendered, so user may see everything from that position. This does not seem to happen when player travels to the map using 'map' cheat. I met this in Hexen, not sure about other games.
Thu, 13 Sep 2007 17:46:53

Firebrand

It happens too, if you press the ESC key at the right time, you'll be able to see it, but I think that's how it's supposed to work, not sure.
Wed, 26 Sep 2007 17:58:57

Janis Legzdinsh

Fixed.
Thu, 21 Feb 2008 21:59:51

Anonymous

I made my Vavoom-1.26 from vavoom-1.26.tar.bz2 (os = Suse 10.2). In Ultimate-doom i have identical problem like Crimson Wizard by transition from map e4m3 to e4m4. This is debug.txt: Init: Adding /usr/share/vavoom/basev/common/basepak.pk3 Init: adding /home/darek/vavoom/Ult_doom/doom.wad Init: adding /home/darek/.vavoom/doom.gwa Init: Adding /usr/share/vavoom/basev/doom/basepak.pk3 Init: Adding /usr/share/vavoom/basev/doom1/basepak.pk3 Init: Host name: pikny Init: My IP address: 10.10.0.162 Init: UDP Initialised DevNet: TCP/IP address 10.10.0.162 Init: Selected SDL sound device Init: Configured audio device Init: Driver: alsa Init: Freqency: 44100 Init: Channels: 2 Init: Format: 8010 Init: Selected SDL midi device Init: Selected Linux CD audio device Init: CD_Init: open of "/dev/cdrom" failed (123) Init: Using 16 voices Init: Selected SDL software rasteriser Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Init: 1312k surface cache Log: 640x480x8. Log: No instrument mapped to drum set 0, program 57 - this instrument will not be heard Log: Playing demo from demos/demo1.dem. Log: ERROR: couldn't open. Log: Playing demo from demos/demo2.dem. Log: ERROR: couldn't open. Log: Loading "tymtym" Dev: Spawning server e4m3 Log: --------------------------------------- Log: E4M3: Sever the Wicked Log: Dev: 346 subdivides Dev: 193 seg subdivides Dev: 84k light mem Dev: Client level loaded Log: Invulnerability! Log: You got the shotgun! Log: Picked up a rocket. Log: Picked up a rocket. Log: Picked up a box of rockets. Log: Picked up a clip. Log: Picked up a clip. Log: Picked up an energy cell pack. Log: Picked up a clip. Log: You got the shotgun! Log: Picked up a blue skull key. Log: Picked up an energy cell. Log: Picked up an energy cell. Log: Picked up an energy cell. Log: Picked up a clip. Log: You got the shotgun! Log: You got the shotgun! Log: Picked up a clip. Log: You got the shotgun! Log: Picked up a clip. Log: WARNING! Can't find sound misc/secret Log: Picked up a rocket. Log: Picked up a backpack full of ammo! Log: Picked up a rocket. Log: Picked up the MegaArmor! Log: Picked up a clip. Log: Picked up a clip. Log: You got the shotgun! Log: You got the shotgun! Log: Picked up a box of bullets. Log: Picked up a box of bullets. Log: Partial Invisibility Log: Berserk! Log: Partial Invisibility Log: Picked up a backpack full of ammo! Log: Radiation Shielding Suit Log: You got the shotgun! Log: You got the shotgun! Log: Picked up a clip. Log: Picked up a clip. Log: Picked up a clip. Log: Picked up a clip. Log: Picked up a clip. Log: Picked up a clip. Log: No instrument mapped to drum set 0, program 57 - this instrument will not be heard Log: No instrument mapped to drum set 0, program 59 - this instrument will not be heard Dev: Spawning server e4m4 Dev: Server spawned Log: --------------------------------------- Log: E4M4: Unruly Evil Log: Dev: 55 subdivides Dev: 5 seg subdivides Dev: 27k light mem Dev: Client level loaded Log: PLAYER left the game Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown

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