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[Fixed] [1.28] Weird lighting bug

Mon, 18 Aug 2008 11:02:53

Crimson Wizard

I have found this rather weird. If you have a sector with Light Level below 3 (three) points (i.e. 0 - 2), any wall parallel to X axis is rendered full-bright. EDIT: I found out this does not happen on every machine. I have this on machine with ATI Radeon 1300; Alex_bomberman has an opinion that ATI video cards may have this kind of problems. A screenshot displays a closed rectangular sector with Light Level = 0 (Renderer is OpenGL):
Mon, 18 Aug 2008 14:06:14

Karnizero

I have nVidia GeForce 6200. I will try this and tell you the results.
Tue, 19 Aug 2008 13:17:23

Karnizero

I have tested, and i got this same error. This seems to be a Engine issua, and not a graphics card problem. I also noticed that when shooting a weapon, it makes the room lightning appear correctly (become full dark, as it's intended). Try it, if you dont understand what i mean.
Tue, 19 Aug 2008 14:19:30

Firebrand

This only happens in OpenGL?? Could you provide a small test map for this? Thanks!
Tue, 19 Aug 2008 18:10:27

Janis Legzdinsh

Fixed.
Tue, 19 Aug 2008 20:07:52

Karnizero

[quote="Janis Legzdinsh":3bi5z84r]Fixed. Thanks.

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