I have found this rather weird.
If you have a sector with Light Level below 3 (three) points (i.e. 0 - 2), any wall parallel to X axis is rendered full-bright.
EDIT: I found out this does not happen on every machine. I have this on machine with ATI Radeon 1300; Alex_bomberman has an opinion that ATI video cards may have this kind of problems.
A screenshot displays a closed rectangular sector with Light Level = 0 (Renderer is OpenGL):
Mon, 18 Aug 2008 14:06:14
I have nVidia GeForce 6200.
I will try this and tell you the results.
Tue, 19 Aug 2008 13:17:23
I have tested, and i got this same error. This seems to be a Engine issua, and not a graphics card problem.
I also noticed that when shooting a weapon, it makes the room lightning appear correctly (become full dark, as it's intended). Try it, if you dont understand what i mean.
Tue, 19 Aug 2008 14:19:30
This only happens in OpenGL?? Could you provide a small test map for this? Thanks!