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[Fixed] [1.231 and 1.24]Crash in strife

Tue, 05 Jun 2007 20:06:33

FIVE-one

Hi ! I report a new bug : In strife first missions when you must destroy a power tap down in a tunnel after a stalker ask you 3 questions, the game crash suddently once the tap is destroyed...
Thu, 12 Jul 2007 20:16:48

FIVE-one

Hi ! It's me again crying for my bug : the power tap still makes strife crash when destroyed ! and so since the 1.231
Thu, 12 Jul 2007 20:31:09

scen

Hi Five-ONE, i think it would be useful if you launch vavoom with the -debug parameter, and post the last part of debug.txt in this topic, so it's easier analyzing the problem <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Fri, 13 Jul 2007 12:07:57

FIVE-one

here it is my friend : Dev: Spawning server map02 Log: --------------------------------------- Log: AREA 2: town Log: Dev: 752 subdivides Dev: 883 seg subdivides Dev: 117k light mem Dev: Client level loaded - (linespec.LineSpecialLevelInfo.RecursiveSound) - RunFunction - (linespec.LineSpecialLevelInfo.RecursiveSound 1) - RunFunction - (linespec.LineSpecialLevelInfo.NoiseAlert 17) - RunFunction - (svprogs.PowerCoupling.Died 86) - RunFunction - (svprogs.Actor.Damage 653) - RunFunction - (svprogs.Actor.PTR_ShootTraverse 391) - RunFunction - (svprogs.Actor.LineAttack 118) - RunFunction - (svprogs.WeaponAssaultGun.A_FireRiffle 226) - VObject::ExecuteFunction - (svprogs.WeaponAssaultGun.A_FireRiffle) - VBasePlayer::SetViewState - RunFunction - (engine.BasePlayer.AdvanceViewStates 0) - RunFunction - (svprogs.Player.MovePsprites 2) - RunFunction - (svprogs.Player.PlayerTick 314) - VObject::ExecuteFunction - (svprogs.Player.PlayerTick) - SV_RunClients - SV_Ticker - ServerFrame - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Reference not set to an instance of an object hope this will help you ^^ oh and by the way, this bug appeared really recently, when I played in an older vavoom version, this bug wasn't.
Fri, 13 Jul 2007 13:36:13

Crimson Wizard

Reference not set to an instance of an object
Vavoom's doom...
Fri, 13 Jul 2007 14:02:24

FIVE-one

notice I tryied three time to reinstall the whole Vavoom and Strife, with the same effect. And as I said this bug didn't appeared when I played with an ancient version of Vavoom 1 years ago. also I noticed another bug : when in the Warehouse for the 2nd time, we get a key to enter the Core section, which key can also open a weapon store above the work zone. In this bug, the key doesn't open this store, and I'm sure this key can normaly (the guy giving it tells us we can with...)
Fri, 13 Jul 2007 18:22:13

Janis Legzdinsh

Fixed ... but why do you want to destroy it?
also I noticed another bug : when in the Warehouse for the 2nd time, we get a key to enter the Core section, which key can also open a weapon store above the work zone. In this bug, the key doesn't open this store, and I'm sure this key can normaly (the guy giving it tells us we can with...)
No, weapons store needs a different key.
Mon, 16 Jul 2007 12:11:46

FIVE-one

I want to destroy it to screen these sexy blue suited acolytes I love so much ^^ are you sure it needs another key ? I'd bet it was this key, and I can access the reactor crystal core more simply than usualy.. But I might be drunk, because I don't think Vavoom modify neither game keys nor game paths... edit : do you know where i would grab this key ? I'm at the Castle and I can't open this storage whereas I remember I could at this point of the game.
Tue, 17 Jul 2007 16:56:43

Janis Legzdinsh

The key is dropped when killing the peasant in reactor core that tells you about the weapons and how busy he is.

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