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[Fixed] [1.23.1 or 1.24] Division by 0 in PTR_AimTraverse

Thu, 21 Jun 2007 10:46:06

Crimson Wizard

I am experiencing crashes with Division by 0 error, which occures in PTR_AimTraverse called from PathTraverse, which is being ran itself from Actor::AimLineAttack. This happens on some maps in Korax Arena, there player calls AimLineAttack each tick to check whether there is a bot before him (to show target's name). It is hard to say what is special in those maps, maybe it is that they have much area visible at the time.
Thu, 21 Jun 2007 14:00:30

Firebrand

I'm not able to reproduce this error myself <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> , could you provide the output of debug.txt please?
Thu, 21 Jun 2007 15:47:42

Crimson Wizard

There's nothing of interest except for the call stack I mentioned above. I may only add that Actor::AimLineAttack is called from PlayerTick. I had this bug sometimes on "Ancient Arena" and also on my own map I am making - it is almost constant there when number of bots is high.
Fri, 22 Jun 2007 15:01:41

Firebrand

I finally got the error myself, I'll look into it ASAP.
Wed, 09 Jan 2008 15:54:38

Janis Legzdinsh

Fixed.

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