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[Fixed] [1.22.1] Hereisarch crush

Sun, 04 Feb 2007 12:47:16

Crimson Wizard

When Hereisarch is in 'Chase' state (active and hunting player) and he has his magical "cubes" rotating over him, removing him with ACS command "thing_remove" will cause game crush:
- (svprogs.SorcererBall.A_SorcBallOrbit)
- RunFunction
- (svprogs.SorcererBall.A_SorcBallOrbit 5)
- RunFunction
- (svprogs.SorcererBall1.S_SORCBALL1_C.None 1)
- VObject::ExecuteFunction
- (svprogs.SorcererBall1.S_SORCBALL1_C.None)
- VEntity::SetState
- RunFunction
- (engine.Entity.SetState 0)
- RunFunction
- (svprogs.Actor.Tick 39)
- VObject::ExecuteFunction
- (svprogs.Actor.Tick)
- VThinker::Tick
- RunThinkers
- P_Ticker
- SV_Ticker
- ServerFrame
- Host_Frame

ERROR: Reference not set to an instance of an object
Sun, 04 Feb 2007 18:37:37

Firebrand

It seems the cubes aren't properly removed before the heresiarch, so they keep rolling on top of nothing, which causes the crash <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Wed, 23 May 2007 16:57:50

Janis Legzdinsh

Fixed.

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