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zico
zico@marvin:/media/data/downloads/vavoom-1.20> ./configure checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking how to run the C preprocessor... gcc -E checking for ranlib... ranlib checking for a BSD-compatible install... /usr/bin/install -c checking for allegro-config... no checking for sdl-config... /usr/bin/sdl-config configure: Using SDL checking for library containing sin... -lm checking for library containing sin... (cached) -lm checking for library containing recvfrom... no configure: error: Library containing recvfrom not foundI searched around in the repos for a package named or containing recvfrom but I haven't found something. Surely it's just a PEBKAC (Problem exists between kexboard and chair).
Janis Legzdinsh
zico
Janis Legzdinsh
zico
Janis Legzdinsh
zico
Janis Legzdinsh
Yeah I was just wondering why I need SDL_mixer-devel to get rid of the "recvfrom" error.The test failed because linker couldn't to find SDL_mixer library.
By the way - new problem: After starting a game and the normal gl-nodes stuff I have a very "cool" effect. The player starts about 20 meters OVER the normal level. I can look down, see the level and the enemies shooting at me. This happens on all my WADs so i sugesstest a "bug" in that node builder.It can't be a bug in node builder because it ignores height. And it works fine for me (and nobody else complaied so far). Does the player at least fall down?
zico
Janis Legzdinsh
zico
Janis Legzdinsh
Just for interest: I haven't searched the gcc manpage now and I just don't know why it does work with this variable. Could you explain "what" I have done actually? Or if the configure will set this automatically in next versions?Default value of CXXFLAGS is "-g -O2" that is -g - output debug information -O2 - use level 2 optimisations. Basicly you disable optimisations. I should upgrade my gcc to latest version and see if I'll have the same problem.
I will try some further tests in the next days, trying to compile the game in a 64Bit environment because I'm jut too curious.It won't work as 64-bit, I'm working on this right now.
Janis Legzdinsh
Janis Legzdinsh