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appelzin3
Firebrand
BlackJar72
BlackJar72
if (Health < 1) { SetState(FindState('Death')); return; }...this will cause dead monster that haven't properly died yet to do so. The recompile you progs for any one game and put the new line spec into the common basepak, and its fixed. I did this and have not had a ghost monster since. I'm attaching my complete (1.25) scripted entity file just incase anyone wants to look.
BlackJar72
Firebrand
BlackJar72
Firebrand
Nuxius