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[Fixed][1.30] Minotaur crash

Thu, 05 Mar 2009 00:10:26

Crimson Wizard

Happened once. No idea what caused it. There were lots of monsters around and few Minotaurs summoned. Some minotaurs started to dissapear (time ran out). That's all I can tell.
- (engine.Entity.SetState)
- VObject::ExecuteFunction
- (linespec.EntityEx.GetStateTime)
- VEntity::SetState
- VObject::ExecuteFunction
- (linespec.Minotaur.A_MinotaurChase)
- VEntity::SetState
- VObject::ExecuteFunction
- (linespec.Minotaur.A_MinotaurChase)
- VEntity::SetState
- VObject::ExecuteFunction
- (linespec.Minotaur.A_MinotaurChase)
- VEntity::SetState
- VObject::ExecuteFunction
- (linespec.Minotaur.A_MinotaurChase)

<repeats LOTS of times>

- VObject::ExecuteFunction
- (linespec.Minotaur.A_MinotaurChase)
- VEntity::SetState
- VEntity::AdvanceState
- VObject::ExecuteFunction
- (linespec.EntityEx.Tick)
- VThinker::Tick
- VLevel::TickWorld
- SV_Ticker
- ServerFrame
- Host_Frame

(no error message in the end)
Tue, 20 Apr 2010 13:13:30

Firebrand

This one is fixed since a long time.

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