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[Duplicate] Heretic Multiplayer Crashes Frequently

Mon, 17 Jun 2002 04:10:21

Pierson2001

Just got Vavoom up and running using the full version Heretic wad - Wow, what a blast from the past!  Great to be able to actually play the game on Windows 2000 over TCP/IP!<br><br>Still, the engine seems to be very unstable, and it crashed on a number of occasions.  It never seemed to randomly crash, but instead would sometimes crash after a significant event, like a frag, turning someone into a chicken, or a telefrag.  I'd say the game would crash about every other time when turning someone into a chicken, perhaps 1 in 10 for a frag, and almost every time for a telefrag.  Only one of the computers would lock up, generally the computer of the person who got fragged or chickened, requiring a force-quit of Vavoom.  <br><br>One other strange thing which we noticed was that doing a search for multiplayer games doesn't work.  The name of the server shows up on a search, but trying to connect that way doesn't work - we were only able to connect by specifying the IP address.<br><br>While I'm on the topic of bugs, I also noticed that some textures were a little bit screwy, such as sky textures not being properly aligned (probably nothing you can do about it) and that in large open spaces with lots of items (like E3M8), the items seem to shimmer - that is they are sometimes there, and then disappear for a second when you turn your head.  Strange.<br><br><br>All in all though, very very cool.  Can't wait to get more people playing and load up some of our old levels we used to play 5/6 years ago!<br><br>--Tim
Tue, 18 Jun 2002 04:16:43

Janis Legzdinsh

Ok, I'll try to investigate those network crashes. And you mean - a remote client also is locking up?<br><br>The blinking of objects is because of the client/server networking. Those maps simply ain't designed for this architecture. There are some ideas that might help, and I'll try them.
Tue, 18 Jun 2002 04:24:35

Pierson2001

Thanks for looking in to it!  <br><br>Generally only one of the machines would crash, and it didn't seem to make any difference whether it was the client or the server computer - it was generally the computer for the player who just got killed or chickened.  The screen would freeze on the other system as well, but that person would be able to hit escape and get back to the main menu, whereas the crashed computer would require a force-quit of Vavoom.  <br><br>Please let me know if there is any way I can help debug this or provide you with any additional information.  This is a really great piece of software, and I'd love to get it to work perfectly.<br><br>--Tim
Tue, 18 Jun 2002 04:45:28

moose

About flashing items i've noticed it on normal doom/heretic/hexen mainly in levels my brother makes and he goes really OTT on items and monsters.<br><br>So could it be that vavoom or the users system can't handle the amount of entities.
Tue, 18 Jun 2002 04:47:58

Janis Legzdinsh

Be sure to test new beta versions when they will come out.
Wed, 19 Jun 2002 03:37:08

Janis Legzdinsh

About flashing items i've noticed it on normal doom/heretic/hexen mainly in levels my brother makes and he goes really OTT on items and monsters.<br><br>So could it be that vavoom or the users system can't handle the amount of entities.
<br><br>It's network packet size that limits this. And increasing blindly the size definately is not a good idea. Another approaches must be taken.

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